####################################################################################################
#
# Patro - A Python library to make patterns for fashion design
# Copyright (C) 2019 Fabrice Salvaire
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see .
#
####################################################################################################
"""Module to implement path.
For resources on path see :ref:`this section `.
"""
####################################################################################################
__all__ = [
'LinearSegment',
'QuadraticBezierSegment',
'CubicBezierSegment',
'Path2D',
]
####################################################################################################
import logging
import math
from Patro.Common.Math.Functions import sign
from .Primitive import Primitive1P, Primitive2DMixin
from .Bezier import QuadraticBezier2D, CubicBezier2D
from .Conic import Circle2D, AngularDomain
from .Segment import Segment2D
from .Vector import Vector2D
####################################################################################################
_module_logger = logging.getLogger(__name__)
####################################################################################################
class PathPart:
##############################################
def __init__(self, path, index):
self._path = path
self._index = index
##############################################
def _init_absolute(self, absolute):
self._absolute = bool(absolute)
##############################################
def clone(self, path):
raise NotImplementedError
##############################################
def __repr__(self):
return '{0}(@{1._index})'.format(self.__class__.__name__, self)
##############################################
@property
def path(self):
return self._path
@property
def index(self):
return self._index
@index.setter
def index(self, value):
self._index = int(value)
##############################################
@property
def prev_part(self):
return self._path[self._index -1]
@property
def next_part(self):
return self._path[self._index +1]
##############################################
@property
def start_point(self):
# Fixme: cache ???
prev_part = self.prev_part
if prev_part is not None:
return prev_part.stop_point
else:
return self._path.p0
##############################################
@property
def stop_point(self):
raise NotImplementedError
##############################################
def to_absolute_point(self, point):
# Fixme: cache ???
if self._absolute:
return point
else:
return point + self.start_point
##############################################
@property
def geometry(self):
raise NotImplementedError
##############################################
@property
def bounding_box(self):
return self.geometry.bounding_box
####################################################################################################
class OnePointMixin:
##############################################
@property
def point(self):
return self._point
@point.setter
def point(self, value):
self._point = Vector2D(value) # self._path.__vector_cls__
##############################################
@property
def stop_point(self):
return self.to_absolute_point(self._point)
##############################################
def apply_transformation(self, transformation):
# Fixme: right for relative ???
self._point = transformation * self._point
####################################################################################################
class TwoPointMixin:
##############################################
@property
def point1(self):
return self.to_absolute_point(self._point1)
@point1.setter
def point1(self, value):
self._point1 = Vector2D(value) # self._path.__vector_cls__
##############################################
@property
def point2(self):
return self.to_absolute_point(self._point2)
@point2.setter
def point2(self, value):
self._point2 = Vector2D(value)
##############################################
def apply_transformation(self, transformation):
# Fixme: right for relative ???
self._point1 = transformation * self._point1
self._point2 = transformation * self._point2
####################################################################################################
class ThreePointMixin(TwoPointMixin):
##############################################
@property
def point3(self):
return self.to_absolute_point(self._point3)
@point3.setter
def point3(self, value):
self._point3 = Vector2D(value) # self._path.__vector_cls__
##############################################
def apply_transformation(self, transformation):
# Fixme: right for relative ???
TwoPointMixin.apply_transformation(self, transformation)
self._point3 = transformation * self._point3
####################################################################################################
class LinearSegment(PathPart):
"""Class to implement a linear segment.
"""
# Fixme:
#
# If two successive vertices share the same circle, then it should be merged to one.
#
_logger = _module_logger.getChild('LinearSegment')
##############################################
def __init__(self, path, index, radius, closing=False):
super().__init__(path, index)
self._bissector = None
self._direction = None
self._start_bulge = False
self._closing = bool(closing)
self.radius = radius
if self._radius is not None:
if not isinstance(self.prev_part, LinearSegment):
raise ValueError('Previous path segment must be linear')
self._reset_cache()
##############################################
def _reset_cache(self):
self._bulge_angle = None
self._bulge_center = None
self._start_bulge_point = None
self._stop_bulge_point = None
##############################################
def close(self, radius):
"""Set the bulge radius at the closure"""
self.radius = radius
self._reset_cache()
self._start_bulge = True
##############################################
@property
def prev_part(self):
if self._start_bulge:
return self._path.stop_segment # or [-1] don't work
else:
# Fixme: super
return self._path[self._index -1]
@property
def next_part(self):
if self._closing:
return self._path.start_segment # or [0]
else:
return self._path[self._index +1]
##############################################
@property
def points(self):
if self._radius is not None:
start_point = self.bulge_stop_point
else:
start_point = self.start_point
next_part = self.next_part
if isinstance(next_part, LinearSegment) and next_part.radius is not None:
stop_point = next_part.bulge_start_point
else:
stop_point = self.stop_point
return start_point, stop_point
##############################################
@property
def radius(self):
return self._radius
@radius.setter
def radius(self, value):
if value is not None:
value = abs(float(value))
if value == 0:
radius = None
self._radius = value
##############################################
@property
def direction(self):
if self._direction is None:
self._direction = (self.stop_point - self.start_point).normalise()
return self._direction
@property
def bissector(self):
if self._radius is None:
return None
else:
if self._bissector is None:
# self._bissector = (self.prev_part.direction + self.direction).normalise().normal
self._bissector = (self.direction - self.prev_part.direction).normalise()
return self._bissector
##############################################
@property
def bulge_angle_rad(self):
if self._bulge_angle is None:
# Fixme: rad vs degree
angle = self.direction.angle_with(self.prev_part.direction)
if angle >= 0:
angle = 180 - angle
else:
angle = -(180 + angle)
self._bulge_angle = math.radians(angle)
return self._bulge_angle
@property
def bulge_angle(self):
return math.degrees(self.bulge_angle_rad)
@property
def half_bulge_angle(self):
return self.bulge_angle_rad / 2
##############################################
@property
def bulge_center(self):
if self._bulge_center is None:
offset = self.bissector * self._radius / math.sin(abs(self.half_bulge_angle))
self._bulge_center = self.start_point + offset
# Note: -offset create external loop
return self._bulge_center
##############################################
@property
def bulge_start_point(self):
if self._start_bulge_point is None:
angle = self.half_bulge_angle
offset = self.prev_part.direction * self._radius / math.tan(angle)
self._start_bulge_point = self.start_point - sign(angle) *offset
# Note: -offset create internal loop
return self._start_bulge_point
@property
def bulge_stop_point(self):
if self._stop_bulge_point is None:
angle = self.half_bulge_angle
offset = self.direction * self._radius / math.tan(self.half_bulge_angle)
self._stop_bulge_point = self.start_point + sign(angle) * offset
return self._stop_bulge_point
##############################################
@property
def bulge_geometry(self):
# Fixme: check start and stop are within segment
arc = Circle2D(self.bulge_center, self._radius)
start_angle, stop_angle = [arc.angle_for_point(point)
for point in (self.bulge_start_point, self.bulge_stop_point)]
if self.bulge_angle < 0:
start_angle, stop_angle = stop_angle, start_angle
arc.domain = AngularDomain(start_angle, stop_angle)
# self._dump_bulge(arc)
return arc
##############################################
def _dump_bulge(self, arc):
self._logger.info(
'Bulge @{}\n'.format(self._index) +
str(arc)
)
####################################################################################################
class PathSegment(OnePointMixin, LinearSegment):
##############################################
def __init__(self, path, index, point, radius=None, absolute=False, closing=False):
super().__init__(path, index, radius, closing)
self.point = point
self._init_absolute(absolute)
##############################################
def clone(self, path):
# Fixme: check
if obj._start_bulge:
radius = None
else:
radius = self._radius
obj = self.__class__(path, self._index, self._point, radius, self._absolute, self._closing)
if obj._start_bulge:
self.close(self._radius)
return obj
##############################################
def to_absolute(self):
self._point = self.stop_point
self._absolute = True
##############################################
def apply_transformation(self, transformation):
OnePointMixin.apply_transformation(self, transformation)
if self._radius is not None:
self._radius = transformation * self._radius
##############################################
@property
def geometry(self):
# Fixme: cache ???
return Segment2D(*self.points)
####################################################################################################
class DirectionalSegmentMixin(LinearSegment):
##############################################
def apply_transformation(self, transformation):
# Since a rotation will change the direction
# DirectionalSegment must be casted to PathSegment
raise NotImplementedError
##############################################
@property
def geometry(self):
# Fixme: cache ???
return Segment2D(self.start_point, self.stop_point)
####################################################################################################
class AbsoluteHVSegment(DirectionalSegmentMixin):
##############################################
def to_path_segment(self):
# Fixme: duplicted
if self._index == 0 and self._radius is not None:
radius = None
close = True
else:
radius = self._radius
close = False
path = PathSegment(self._path, self._index, self.stop_point, radius, absolute=True)
if close:
path.close(self._radius)
return path
####################################################################################################
class AbsoluteHorizontalSegment(AbsoluteHVSegment):
##############################################
def __init__(self, path, index, x, radius=None):
super().__init__(path, index, radius)
self.x = x
self._init_absolute(False) # Fixme: mix
##############################################
def __repr__(self):
return '{0}(@{1._index}, {1._x})'.format(self.__class__.__name__, self)
##############################################
def clone(self, path):
return self.__class__(path, self._index, self._x, self._radius)
##############################################
@property
def x(self):
return self._x
@x.setter
def x(self, value):
self._x = float(value)
##############################################
@property
def stop_point(self):
return Vector2D(self._x, self.start_point.y)
####################################################################################################
class AbsoluteVerticalSegment(AbsoluteHVSegment):
##############################################
def __init__(self, path, index, y, radius=None):
super().__init__(path, index, radius)
self.y = y
self._init_absolute(False) # Fixme: mix
##############################################
def __repr__(self):
return '{0}(@{1._index}, {1._y})'.format(self.__class__.__name__, self)
##############################################
def clone(self, path):
return self.__class__(path, self._index, self._y, self._radius)
##############################################
@property
def y(self):
return self._y
@y.setter
def y(self, value):
self._y = float(value)
##############################################
@property
def stop_point(self):
return Vector2D(self.start_point.x, self._y)
####################################################################################################
class DirectionalSegment(DirectionalSegmentMixin):
__angle__ = None
##############################################
def __init__(self, path, index, length, radius=None):
super().__init__(path, index, radius)
self.length = length
##############################################
def __repr__(self):
return '{0}(@{1._index}, {1.offset})'.format(self.__class__.__name__, self)
##############################################
def clone(self, path):
return self.__class__(path, self._index, self._length, self._radius)
##############################################
@property
def length(self):
return self._length
@length.setter
def length(self, value):
self._length = float(value)
##############################################
@property
def offset(self):
# Fixme: cache ???
return Vector2D.from_polar(self._length, self.__angle__)
@property
def stop_point(self):
# Fixme: cache ???
return self.start_point + self.offset
##############################################
def to_path_segment(self):
if self._index == 0 and self._radius is not None:
radius = None
close = True
else:
radius = self._radius
close = False
path = PathSegment(self._path, self._index, self.offset, radius, absolute=False)
if close:
path.close(self._radius)
return path
####################################################################################################
class HorizontalSegment(DirectionalSegment):
__angle__ = 0
class VerticalSegment(DirectionalSegment):
__angle__ = 90
class NorthSegment(DirectionalSegment):
__angle__ = 90
class SouthSegment(DirectionalSegment):
__angle__ = -90
class EastSegment(DirectionalSegment):
__angle__ = 0
class WestSegment(DirectionalSegment):
__angle__ = 180
class NorthEastSegment(DirectionalSegment):
__angle__ = 45
class NorthWestSegment(DirectionalSegment):
__angle__ = 180 - 45
class SouthEastSegment(DirectionalSegment):
__angle__ = -45
class SouthWestSegment(DirectionalSegment):
__angle__ = -180 + 45
####################################################################################################
class QuadraticBezierSegment(PathPart, TwoPointMixin):
# Fixme: abs / inc
##############################################
def __init__(self, path, index, point1, point2, absolute=False):
PathPart.__init__(self, path, index)
self._init_absolute(absolute)
self.point1 = point1
self.point2 = point2
##############################################
def clone(self, path):
return self.__class__(path, self._index, self._point1, self._point2, self._absolute)
##############################################
def to_absolute(self):
self._point1 = self.point1
self._point2 = self.point2
self._absolute = True
##############################################
@property
def stop_point(self):
return self.point2
@property
def points(self):
return (self.start_point, self.point1, self.point2)
##############################################
@property
def geometry(self):
# Fixme: cache ???
return QuadraticBezier2D(*self.points)
####################################################################################################
class CubicBezierSegment(PathPart, ThreePointMixin):
##############################################
def __init__(self, path, index, point1, point2, point3, absolute=False):
PathPart.__init__(self, path, index)
self._init_absolute(absolute)
self.point1 = point1
self.point2 = point2
self.point3 = point3
##############################################
def clone(self, path):
return self.__class__(path, self._index, self._point1, self._point2, self._point3, absolute)
##############################################
def to_absolute(self):
self._point1 = self.point1
self._point2 = self.point2
self._point3 = self.point3
self._absolute = True
##############################################
@property
def stop_point(self):
return self.point3
@property
def points(self):
return (self.start_point, self.point1, self.point2, self.point3)
##############################################
@property
def geometry(self):
# Fixme: cache ???
return CubicBezier2D(*self.points)
####################################################################################################
class StringedQuadtraticBezierSegment(PathPart, TwoPointMixin):
##############################################
def __init__(self, path, index, point1, absolute=False):
PathPart.__init__(self, path, index)
self._init_absolute(absolute)
self.point1 = point1
##############################################
def clone(self, path):
return self.__class__(path, self._index, self._point1, absolute)
##############################################
@property
def geometry(self):
# Fixme: cache ???
# Fixme: !!!
return Segment2D(self.start_point, self._point2)
# return CubicBezier2D(self.start_point, self._point1, self._point2, self._point3)
####################################################################################################
class StringedCubicBezierSegment(PathPart, TwoPointMixin):
##############################################
def __init__(self, path, index, point1, point2, absolute=False):
PathPart.__init__(self, path, index)
self._init_absolute(absolute)
# self.point1 = point1
##############################################
def clone(self, path):
return self.__class__(path, self._index, self._point1, self._point2, absolute)
##############################################
@property
def geometry(self):
# Fixme: cache ???
# Fixme: !!!
return Segment2D(self.start_point, self._point2)
# return CubicBezier2D(self.start_point, self._point1, self._point2, self._point3)
####################################################################################################
class ArcSegment(OnePointMixin, PathPart):
##############################################
def __init__(self, path, index, point, radius_x, radius_y, angle, large_arc, sweep, absolute=False):
PathPart.__init__(self, path, index)
self._init_absolute(absolute)
self.point = point
self._large_arc = bool(large_arc)
self._sweep = bool(sweep)
self._radius_x = radius_x
self._radius_y = radius_y
self._angle = angle
##############################################
def clone(self, path):
return self.__class__(
path,
self._index,
self._point,
self._radius_x, self._radius_y,
self._angle,
self._large_arc, self._sweep,
self._absolute,
)
##############################################
def to_absolute(self):
self._point = self.stop_point
self._absolute = True
##############################################
@property
def points(self):
return self.start_point, self.stop_point
##############################################
@property
def geometry(self):
# Fixme: !!!
return Segment2D(self.start_point, self.stop_point)
####################################################################################################
class Path2D(Primitive2DMixin, Primitive1P):
"""Class to implements 2D Path."""
_logger = _module_logger.getChild('Path2D')
##############################################
def __init__(self, start_point):
Primitive1P.__init__(self, start_point)
self._parts = [] # Fixme: segment ???
self._is_closed = False
##############################################
def clone(self):
obj = self.__class__(self._p0)
# parts must be added sequentially to the path for bulge check
parts = obj._parts
for part in self._parts:
parts.append(part.clone(obj))
return obj
##############################################
def __len__(self):
return len(self._parts)
def __iter__(self):
return iter(self._parts)
def __getitem__(self, index):
# try:
# return self._parts[slice_]
# except IndexError:
# return None
index = int(index)
number_of_parts = len(self._parts)
if 0 <= index < number_of_parts:
return self._parts[index]
# elif self._is_closed:
# if index == -1:
# return self.start_segment
# elif index == number_of_parts:
# return self.stop_segment
return None
##############################################
@property
def start_segment(self):
# Fixme: start_part ???
return self._parts[0]
@property
def stop_segment(self):
return self._parts[-1]
##############################################
@property
def is_closed(self):
return self._is_closed
##############################################
def _add_part(self, part_cls, *args, **kwargs):
if not self._is_closed:
obj = part_cls(self, len(self._parts), *args, **kwargs)
self._parts.append(obj)
return obj
##############################################
def apply_transformation(self, transformation):
self._logger.info(str(self) + '\n' + str(transformation.type) + '\n' + str(transformation) )
for part in self._parts:
# print(part)
if isinstance(part, PathSegment):
part._reset_cache()
if isinstance(part, DirectionalSegmentMixin):
# Since a rotation will change the direction
# DirectionalSegment must be casted to PathSegment
part = part.to_path_segment()
self._parts[part.index] = part
if part._absolute is False:
# print('incremental', part, part.points)
part.to_absolute()
# print('->', part.points)
# print()
self._p0 = transformation * self._p0
# print('p0', self._p0)
for part in self._parts:
# print(part)
part.apply_transformation(transformation)
# print('->', part.points)
##############################################
@property
def bounding_box(self):
# Fixme: cache
bounding_box = None
for item in self._parts:
interval = item.geometry.bounding_box
if bounding_box is None:
bounding_box = interval
else:
bounding_box |= interval
return bounding_box
##############################################
def move_to(self, point):
self.p0 = point
##############################################
def horizontal_to(self, length, radius=None, absolute=False):
if absolute:
return self._add_part(PathSegment, self.__vector_cls__(length, 0), radius,
absolute=True)
else:
return self._add_part(HorizontalSegment, length, radius)
##############################################
def vertical_to(self, length, radius=None, absolute=False):
if absolute:
return self._add_part(PathSegment, self.__vector_cls__(0, length), radius,
absolute=True)
else:
return self._add_part(VerticalSegment, length, radius)
##############################################
def absolute_horizontal_to(self, x, radius=None):
return self._add_part(AbsoluteHorizontalSegment, x, radius)
def absolute_vertical_to(self, y, radius=None):
return self._add_part(AbsoluteVerticalSegment, y, radius)
##############################################
def north_to(self, length, radius=None):
return self._add_part(NorthSegment, length, radius)
def south_to(self, length, radius=None):
return self._add_part(SouthSegment, length, radius)
def west_to(self, length, radius=None):
return self._add_part(WestSegment, length, radius)
def east_to(self, length, radius=None):
return self._add_part(EastSegment, length, radius)
def north_east_to(self, length, radius=None):
return self._add_part(NorthEastSegment, length, radius)
def south_east_to(self, length, radius=None):
return self._add_part(SouthEastSegment, length, radius)
def north_west_to(self, length, radius=None):
return self._add_part(NorthWestSegment, length, radius)
def south_west_to(self, length, radius=None):
return self._add_part(SouthWestSegment, length, radius)
##############################################
def line_to(self, point, radius=None, absolute=False):
return self._add_part(PathSegment, point, radius, absolute=absolute)
##############################################
def close(self, radius=None, close_radius=None):
# Fixme: identify as close for SVG export <-- meaning ???
closing = close_radius is not None
segment = self._add_part(PathSegment, self._p0, radius, absolute=True, closing=closing)
if closing:
self.start_segment.close(close_radius)
self._is_closed = True
return segment
##############################################
def quadratic_to(self, point1, point2, absolute=False):
return self._add_part(QuadraticBezierSegment, point1, point2, absolute=absolute)
##############################################
def cubic_to(self, point1, point2, point3, absolute=False):
return self._add_part(CubicBezierSegment, point1, point2, point3, absolute=absolute)
##############################################
def stringed_quadratic_to(self, point, absolute=False):
return self._add_part(StringedQuadraticBezierSegment, point, absolute=absolute)
##############################################
def stringed_cubic_to(self, point1, point2, absolute=False):
return self._add_part(StringedCubicBezierSegment, point1, point2, absolute=absolute)
##############################################
def arc_to(self, point, radius_x, radius_y, angle, large_arc, sweep, absolute=False):
return self._add_part(ArcSegment, point, radius_x, radius_y, angle, large_arc, sweep,
absolute=absolute)
##############################################
@classmethod
def rounded_rectangle(cls, point, width, height, radius=None):
path = cls(point)
path.horizontal_to(width)
path.vertical_to(height, radius=radius)
path.horizontal_to(-width, radius=radius)
path.close(radius=radius, close_radius=radius)
return path
##############################################
@classmethod
def circle(cls, point, radius):
diameter = 2*float(radius)
path = cls(point)
path.horizontal_to(diameter)
path.vertical_to(diameter, radius=radius)
path.horizontal_to(-diameter, radius=radius)
path.close(radius=radius, close_radius=radius)
return path