#################################################################################################### # # Patro - A Python library to make patterns for fashion design # Copyright (C) 2017 Fabrice Salvaire # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # #################################################################################################### #################################################################################################### from math import sqrt, radians, cos, sin, fabs, pi import numpy as np from IntervalArithmetic import Interval from Patro.Common.Math.Functions import sign from .Line import Line2D from .Primitive import Primitive, Primitive2DMixin from .Segment import Segment2D from .Vector import Vector2D #################################################################################################### class DomainMixin: ############################################## @property def domain(self): return self._domain @domain.setter def domain(self, interval): if interval is not None and interval.length < 360: self._domain = Interval(interval) else: self._domain = None ############################################## @property def is_closed(self): return self._domain is None ############################################## def start_stop_point(self, start=True): if self._domain is not None: angle = self.domain.inf if start else self.domain.sup return self.point_at_angle(angle) else: return None ############################################## @property def start_point(self): return self.start_stop_point(start=True) ############################################## @property def stop_point(self): return self.start_stop_point(start=False) #################################################################################################### class Circle2D(Primitive2DMixin, DomainMixin, Primitive): """Class to implements 2D Circle.""" ############################################## @classmethod def from_two_points(cls, center, point): """Construct a circle from a center point and passing by another point""" return cls(center, (point - center).magnitude) ############################################## @classmethod def from_triangle_circumcenter(cls, triangle): """Construct a circle passing by three point""" return cls.from_two_points(triangle.circumcenter, triangle.p0) ############################################## @classmethod def from_triangle_in_circle(cls, triangle): """Construct the in circle of a triangle""" return triangle.in_circle ############################################## # Fixme: tangent constructs ... ############################################## def __init__(self, center, radius, domain=None, diameter=False): """Construct a 2D circle from a center point and a radius. If the circle is not closed, *domain* is an interval in degrees. """ if diameter: radius /= 2 self._radius = radius self.center = center self.domain = domain # Fixme: name ??? ############################################## @property def center(self): return self._center @center.setter def center(self, value): self._center = Vector2D(value) @property def radius(self): return self._radius @radius.setter def radius(self, value): self._radius = value @property def diameter(self): return self._radius * 2 ############################################## @property def eccentricity(self): return 1 @property def perimeter(self): return 2 * pi * self._radius @property def area(self): return pi * self._radius**2 ############################################## def point_at_angle(self, angle): return Vector2D.from_polar(self._radius, angle) + self._center ############################################## def tangent_at_angle(self, angle): point = Vector2D.from_polar(self._radius, angle) + self._center tangent = (point - self._center).normal return Line2D(point, tangent) ############################################## @property def bounding_box(self): return self._center.bounding_box.enlarge(self._radius) ############################################## def is_point_inside(self, point): return (point - self._center).magnitude_square <= self._radius**2 ############################################## def intersect_segment(self, segment): # Fixme: check domain !!! # http://mathworld.wolfram.com/Circle-LineIntersection.html # Reference: Rhoad et al. 1984, p. 429 # Rhoad, R.; Milauskas, G.; and Whipple, R. Geometry for Enjoyment and Challenge, # rev. ed. Evanston, IL: McDougal, Littell & Company, 1984. # Definitions # dx = x1 - x0 # dy = y1 - y0 # D = x0 * y1 - x1 * y0 # Equations # x**2 + y**2 = r**2 # dx * y = dy * x - D dx = segment.vector.x dy = segment.vector.y dr2 = dx**2 + dy**2 p0 = segment.p0 - self.center p1 = segment.p1 - self.center D = p0.cross_product(p1) # from sympy import * # x, y, dx, dy, D, r = symbols('x y dx dy D r') # system = [x**2 + y**2 - r**2, dx*y - dy*x + D] # vars = [x, y] # solution = nonlinsolve(system, vars) # solution.subs(dx**2 + dy**2, dr**2) discriminant = self.radius**2 * dr2 - D**2 if discriminant < 0: return None elif discriminant == 0: # tangent line x = ( D * dy ) / dr2 y = (- D * dx ) / dr2 return Vector2D(x, y) + self.center else: # intersection x_a = D * dy y_a = -D * dx x_b = sign(dy) * dx * sqrt(discriminant) y_b = fabs(dy) * sqrt(discriminant) x0 = (x_a - x_b) / dr2 y0 = (y_a - y_b) / dr2 x1 = (x_a + x_b) / dr2 y1 = (y_a + y_b) / dr2 p0 = Vector2D(x0, y0) + self.center p1 = Vector2D(x1, y1) + self.center return p0, p1 ############################################## def intersect_circle(self, circle): # Fixme: check domain !!! # http://mathworld.wolfram.com/Circle-CircleIntersection.html v = circle.center - self.center d = sign(v.x) * v.magnitude # Equations # x**2 + y**2 = R**2 # (x-d)**2 + y**2 = r**2 x = (d**2 - circle.radius**2 + self.radius**2) / (2*d) y2 = self.radius**2 - x**2 if y2 < 0: return None else: p = self.center + v.normalise() * x if y2 == 0: return p else: n = v.normal() * sqrt(y2) return p - n, p - n ############################################## def bezier_approximation(self): # http://spencermortensen.com/articles/bezier-circle/ # > First approximation: # # 1) The endpoints of the cubic Bézier curve must coincide with the endpoints of the # circular arc, and their first derivatives must agree there. # # 2) The midpoint of the cubic Bézier curve must lie on the circle. # # B(t) = (1-t)**3 * P0 + 3*(1-t)**2*t * P1 + 3*(1-t)*t**2 * P2 + t**3 * P3 # # For an unitary circle : P0 = (0,1) P1 = (c,1) P2 = (1,c) P3 = (1, 0) # # The second constraint provides the value of c = 4/3 * (sqrt(2) - 1) # # The maximum radial drift is 0.027253 % with this approximation. # In this approximation, the Bézier curve always falls outside the circle, except # momentarily when it dips in to touch the circle at the midpoint and endpoints. # # >Better approximation: # # 2) The maximum radial distance from the circle to the Bézier curve must be as small as # possible. # # The first constraint yields the parametric form of the Bézier curve: # B(t) = (x,y), where: # x(t) = 3*c*(1-t)**2*t + 3*(1-t)*t**2 + t**3 # y(t) = 3*c*t**2*(1-t) + 3*t*(1-t)**2 + (1-t)**3 # # The radial distance from the arc to the Bézier curve is: d(t) = sqrt(x**2 + y**2) - 1 # # The Bézier curve touches the right circular arc at its initial endpoint, then drifts # outside the arc, inside, outside again, and finally returns to touch the arc at its # endpoint. # # roots of d : 0, (3*c +- sqrt(-9*c**2 - 24*c + 16) - 2)/(6*c - 4), 1 # # This radial distance function, d(t), has minima at t = 0, 1/2, 1, # and maxima at t = 1/2 +- sqrt(12 - 20*c - 3*c**22)/(4 - 6*c) # # Because the Bézier curve is symmetric about t = 1/2 , the two maxima have the same # value. The radial deviation is minimized when the magnitude of this maximum is equal to # the magnitude of the minimum at t = 1/2. # # This gives the ideal value for c = 0.551915024494 # The maximum radial drift is 0.019608 % with this approximation. # P0 = (0,1) P1 = (c,1) P2 = (1,c) P3 = (1,0) # P0 = (1,0) P1 = (1,-c) P2 = (c,-1) P3 = (0,-1) # P0 = (0,-1) P1 = (-c,-1) P2 = (-1,-c) P3 = (-1,0) # P0 = (-1,0) P1 = (-1,c) P2 = (-c,1) P3 = (0,1) raise NotImplementedError ############################################## def signed_distance_to_point(self, point): # d = |P - C| - R # < 0 if inside # = 0 on circle # > 0 if outside return (point - self._center).magnitude - self._radius ############################################## def distance_to_point(self, point): return abs(self.signed_distance_to_point(point)) #################################################################################################### class Conic2D(Primitive2DMixin, DomainMixin, Primitive): """Class to implements 2D Conic.""" ####################################### def __init__(self, center, x_radius, y_radius, angle, domain=None): self.center = center self._x_radius = x_radius self._y_radius = y_radius self._angle = angle self.domain = Interval(domain) ############################################## @property def center(self): return self._center @center.setter def center(self, value): self._center = Vector2D(value) @property def x_radius(self): return self._x_radius @x_radius.setter def x_radius(self, value): self._x_radius = value @property def y_radius(self): return self._y_radius @y_radius.setter def y_radius(self, value): self._y_radius = value @property def angle(self): return self._angle @angle.setter def angle(self, value): self._angle = value ############################################## @property def eccentricity(self): # focal distance # c = sqrt(self._x_radius**2 - self._y_radius**2) # e = c / a return sqrt(1 - (self._y_radius/self._x_radius)**2) ############################################## def matrix(self): # unit circle -> scale(a, b) -> rotation -> translation(xc, yc) angle = radians(self._angle) c = cos(angle) s = sin(angle) c2 = c**2 s2 = s**2 a = self._x_radius b = self._y_radius a2 = a**2 b2 = b**2 xc = self._center.x yc = self._center.y xc2 = xc**2 yc2 = yc**2 A = a2*s + b2*c2 B = 2*(b2 - a2)*c*s C = a2*c2 * b2*s2 D = -2*A*xc - B*yc E = -B*xc - 2*C*yc F = A*xc2 + B*xc*yc + C*yc2 - a2*b2 return np.array((( A, B/2, D/2), (B/2, C, E/2), (D/2, E/2, F), )) ############################################## def point_at_angle(self, angle): raise NotImplementedError ############################################## @property def bounding_box(self): # conic -> rectangle -> apply rotation raise NotImplementedError ############################################## def is_point_inside(self, point): raise NotImplementedError ############################################## def intersect_segment(self, segment): raise NotImplementedError ############################################## def intersect_conic(self, conic): raise NotImplementedError ############################################## def distance_to_point(self, point): # ray ? raise NotImplementedError