#################################################################################################### # # Patro - A Python library to make patterns for fashion design # Copyright (C) 2017 Fabrice Salvaire # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # #################################################################################################### #################################################################################################### import logging from Patro.GeometryEngine.Transformation import AffineTransformation2D from .GraphicItem import CoordinateItem, TextItem, CircleItem, SegmentItem, CubicBezierItem #################################################################################################### _module_logger = logging.getLogger(__name__) #################################################################################################### class GraphicSceneScope: ############################################## def __init__(self, transformation=None): if transformation is None: transformation = AffineTransformation2D.Identity() self._transformation = transformation self._items = [] ############################################## @property def transformation(self): return self._transformation # @transformation.setter # def transformation(self, value): # self._transformation = value ############################################## def __iter__(self): return iter(self._items) ############################################## def _add_item(self, cls, *args, **kwargs): item = cls(*args, **kwargs) self._items.append(item) return item ############################################## def add_scope(self, *args, **kwargs): return self._add_item(GraphicSceneScope, self, *args, **kwargs) def add_coordinate(self, *args, **kwargs): return self._add_item(CoordinateItem, *args, **kwargs) def add_text(self, *args, **kwargs): return self._add_item(TextItem, *args, **kwargs) def add_segment(self, *args, **kwargs): return self._add_item(SegmentItem, *args, **kwargs) def add_circle(self, *args, **kwargs): return self._add_item(CircleItem, *args, **kwargs) def add_cubic_bezier(self, *args, **kwargs): return self._add_item(CubicBezierItem, *args, **kwargs) #################################################################################################### class GraphicScene: ############################################## def __init__(self): # Fixme: root scope ??? self._root_scope = GraphicSceneScope() # Fixme: don't want to reimplement bounding box for graphic item # - solution 1 : pass geometric object # but we want to use named coordinate -> Coordinate union of Vector2D or name # - solution 2 : item -> geometric object -> bounding box # need to convert coordinate to vector2d self._bounding_box = None ############################################## @property def root_scope(self): return self._root_scope @property def bounding_box(self): return self._bounding_box @bounding_box.setter def bounding_box(self, value): self._bounding_box = value ############################################## def add_scope(self, *args, **kwargs): return self._root_scope.add_scope(*args, **kwargs) def add_coordinate(self, *args, **kwargs): return self._root_scope.add_coordinate(*args, **kwargs) def add_text(self, *args, **kwargs): return self._root_scope.add_text(*args, **kwargs) def add_circle(self, *args, **kwargs): return self._root_scope.add_circle(*args, **kwargs) def add_segment(self, *args, **kwargs): return self._root_scope.add_segment(*args, **kwargs) def add_cubic_bezier(self, *args, **kwargs): return self._root_scope.add_cubic_bezier(*args, **kwargs)