#################################################################################################### # # Patro - A Python library to make patterns for fashion design # Copyright (C) 2017 Fabrice Salvaire # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # #################################################################################################### """Module to implement a graphic scene. """ #################################################################################################### __all__ = [ 'GraphicScene', # sphinx 'GraphicSceneScope', ] #################################################################################################### import logging import rtree from Patro.GeometryEngine import ( Bezier, Conic, Line, Path, Polygon, Polyline, Rectangle, Segment, Spline, Triangle, ) from Patro.GeometryEngine.Transformation import AffineTransformation2D from Patro.GeometryEngine.Vector import Vector2D from . import GraphicItem from .GraphicItem import CoordinateItem #################################################################################################### _module_logger = logging.getLogger(__name__) #################################################################################################### class GraphicSceneScope: """Class to implement a graphic scene.""" __ITEM_CTOR__ = { 'circle': GraphicItem.CircleItem, 'cubic_bezier': GraphicItem.CubicBezierItem, 'ellipse': GraphicItem.EllipseItem, 'image': GraphicItem.ImageItem, # 'path': GraphicItem.PathItem, # 'polygon': GraphicItem.PolygonItem, 'rectangle': GraphicItem.RectangleItem, 'segment': GraphicItem.SegmentItem, 'polyline': GraphicItem.PolylineItem, 'quadratic_bezier': GraphicItem.QuadraticBezierItem, 'text': GraphicItem.TextItem, } _logger = _module_logger.getChild('GraphicSceneScope') ############################################## def __init__(self, transformation=None): if transformation is None: transformation = AffineTransformation2D.Identity() self._transformation = transformation self._coordinates = {} self._items = {} # id(item) -> item, e.g. for rtree query self._user_data_map = {} self._rtree = rtree.index.Index() # item_id -> bounding_box, used to delete item in rtree (cf. rtree api) self._item_bounding_box_cache = {} ############################################## @property def transformation(self): return self._transformation ############################################## def __len__(self): return self.number_of_items @property def number_of_items(self): return len(self._items) ############################################## def __iter__(self): # must be an ordered item list return iter(self._items.values()) ############################################## def z_value_iter(self): # Fixme: cache ??? # Group by z_value and keep inserting order z_map = {} for item in self._items.values(): if item.visible: items = z_map.setdefault(item.z_value, []) items.append(item) for z_value in sorted(z_map.keys()): for item in z_map[z_value]: yield item ############################################## @property def selected_items(self): # Fixme: cache ? return [item for item in self._items.values() if item.selected] ############################################## def unselect_items(self): for item in self.selected_items: item.selected = False ############################################## def add_coordinate(self, name, position): item = CoordinateItem(name, position) self._coordinates[name] = item return item ############################################## def remove_coordinate(self, name): del self._coordinates[name] ############################################## def coordinate(self, name): return self._coordinates[name] ############################################## def cast_position(self, position): """Cast coordinate and apply scope transformation, *position* can be a coordinate name string of a :class:`Patro.GeometryEngine.Vector.Vector2D`. """ # Fixme: cache ? if isinstance(position, str): vector = self._coordinates[position].position elif isinstance(position, Vector2D): vector = position return self._transformation * vector ############################################## def add_item(self, cls, *args, **kwargs): item = cls(self, *args, **kwargs) # print(item, item.user_data, hash(item)) # if item in self._items: # print('Warning duplicate', item.user_data) item_id = id(item) # Fixme: hash ??? self._items[item_id] = item user_data = item.user_data if user_data is not None: user_data_id = id(user_data) # Fixme: hash ??? items = self._user_data_map.setdefault(user_data_id, []) items.append(item) return item ############################################## def remove_item(self, item): self.update_rtree(item, insert=False) items = self.item_for_user_data(item.user_data) if items: items.remove(item) del self._items[item] ############################################## def item_for_user_data(self, user_data): user_data_id = id(user_data) return self._user_data_map.get(user_data_id, None) ############################################## def update_rtree(self): for item in self._items.values(): if item.dirty: self.update_rtree_item(item) ############################################## def update_rtree_item(self, item, insert=True): item_id = id(item) old_bounding_box = self._item_bounding_box_cache.pop(item_id, None) if old_bounding_box is not None: self._rtree.delete(item_id, old_bounding_box) if insert: # try: bounding_box = item.bounding_box.bounding_box # Fixme: name # print(item, bounding_box) self._rtree.insert(item_id, bounding_box) self._item_bounding_box_cache[item_id] = bounding_box # except AttributeError: # print('bounding_box not implemented for', item) # pass # Fixme: ############################################## def item_in_bounding_box(self, bounding_box): # Fixme: Interval2D ok ? # print('item_in_bounding_box', bounding_box) item_ids = self._rtree.intersection(bounding_box) if item_ids: return [self._items[item_id] for item_id in item_ids] else: return None ############################################## def item_at(self, position, radius): x, y = list(position) bounding_box = ( x - radius, y - radius, x + radius, y + radius, ) items = [] for item in self.item_in_bounding_box(bounding_box): try: # Fixme distance = item.distance_to_point(position) # print('distance_to_point {:6.2f} {}'.format(distance, item)) # Fixme: distance is None if distance is not None and distance <= radius: items.append((distance, item)) except NotImplementedError: pass return sorted(items, key=lambda pair: pair[0]) ############################################## # Fixme: !!! # def add_scope(self, *args, **kwargs): # return self.add_item(GraphicSceneScope, self, *args, **kwargs) ############################################## def add_geometry(self, item, path_style): """Add a geometry primitive""" ctor = None points = None args = [] args_tail = [path_style] kwargs = dict(user_data=item) # Bezier if isinstance(item, Bezier.QuadraticBezier2D): ctor = self.quadratic_bezier elif isinstance(item, Bezier.CubicBezier2D): ctor = self.cubic_bezier # Conic elif isinstance(item, Conic.Circle2D): ctor = self.circle args = [item.radius] if item.domain: kwargs['start_angle'] = item.domain.start kwargs['stop_angle'] = item.domain.stop elif isinstance(item, Conic.Ellipse2D): ctor = self.ellipse args = [item.radius_x, item.radius_y, item.angle] # Line elif isinstance(item, Line.Line2D): # Fixme: extent ??? raise NotImplementedError # Path elif isinstance(item, Path.Path2D): self.add_path(item, path_style) # Polygon elif isinstance(item, Polygon.Polygon2D): # Fixme: to path raise NotImplementedError # Polyline elif isinstance(item, Polyline.Polyline2D): ctor = self.polyline # fixme: to path # Rectangle elif isinstance(item, Rectangle.Rectangle2D): ctor = self.rectangle # Fixme: to path # Segment elif isinstance(item, Segment.Segment2D): ctor = self.segment # Spline elif isinstance(item, Spline.BSpline2D): return self.add_spline(item, path_style) # Triangle elif isinstance(item, Triangle.Triangle2D): # Fixme: to path raise NotImplementedError # Not implemented else: self._logger.warning('Not implemented item {}'.format(item)) raise NotImplementedError if ctor is not None: if points is None: points = list(item.points) return ctor(*points, *args, *args_tail, **kwargs) ############################################## # def add_quadratic_bezier(self, curve, *args, **kwargs): # # Fixme: # cubic = curve.to_cubic() # return self.cubic_bezier(*cubic.points, *args, **kwargs) ############################################## def add_spline(self, spline, path_style): return [ self.cubic_bezier(*bezier.points, path_style, user_data=spline) for bezier in spline.to_bezier() ] ############################################## def add_path(self, path, path_style): items = [] def add_bulge(segment): arc = segment.bulge_geometry arc_item = self.circle( arc.center, arc.radius, path_style, start_angle=arc.domain.start, stop_angle=arc.domain.stop, user_data=segment, ) items.append(arc_item) def add_by_method(method, segment): item = method( *segment.points, path_style, user_data=segment, ) items.append(item) def add_segment(segment): add_by_method(self.segment, segment) def add_ellipse(segment): # add_segment(Segment.Segment2D(*segment.points)) ellipse = segment.geometry # print(ellipse, ellipse.domain) arc_item = self.ellipse( ellipse.center, ellipse.radius_x, ellipse.radius_y, ellipse.angle, path_style, start_angle=ellipse.domain.start, stop_angle=ellipse.domain.stop, user_data=segment, ) items.append(arc_item) def add_quadratic(segment): add_by_method(self.quadratic_bezier, segment) def add_cubic(segment): add_by_method(self.cubic_bezier, segment) for segment in path: item = None if isinstance(segment, Path.LinearSegment): # if segment._start_radius is True: # continue if segment.radius is not None: add_bulge(segment) # if segment._closing is True: # start_segment = path.start_segment # add_bulge(start_segment) # add_segment(start_segment) add_segment(segment) elif isinstance(segment, Path.QuadraticBezierSegment): add_quadratic(segment) elif isinstance(segment, Path.CubicBezierSegment): add_cubic(segment) elif isinstance(segment, Path.ArcSegment): add_ellipse(segment) elif isinstance(segment, Path.StringedQuadtraticBezierSegment): pass elif isinstance(segment, Path.StringedCubicBezierSegment): pass ############################################## # def quadratic_bezier(self, p0, p1, p2, *args, **kwargs): # # Fixme: # cubic = Bezier.QuadraticBezier2D(p0, p1, p2).to_cubic() # return self.add_cubic(cubic, *args, **kwargs) ############################################## def bezier_path(self, points, degree, *args, **kwargs): """Add a Bézier curve with the given control points and degree""" if degree == 1: method = self.segment elif degree == 2: # Fixme: method = self.quadratic_bezier elif degree == 3: method = self.cubic_bezier else: raise ValueError('Unsupported degree for Bezier curve: {}'.format(degree)) # Fixme: generic code number_of_points = len(points) n = number_of_points -1 if n % degree: raise ValueError('Wrong number of points for Bezier {} curve: {}'.format(degree, number_of_points)) items = [] for i in range(number_of_points // degree): j = degree * i k = j + degree item = method(*points[j:k+1], *args, **kwargs) items.append(item) return items ############################################## # Register a method in GraphicSceneScope class for each type of graphic item def _make_add_item_wrapper(cls): def wrapper(self, *args, **kwargs): return self.add_item(cls, *args, **kwargs) return wrapper for name, cls in GraphicSceneScope.__ITEM_CTOR__.items(): setattr(GraphicSceneScope, name, _make_add_item_wrapper(cls)) #################################################################################################### class GraphicScene(GraphicSceneScope): """Class to implement a graphic scene.""" pass