#################################################################################################### # # Patro - A Python library to make patterns for fashion design # Copyright (C) 2019 Fabrice Salvaire # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # #################################################################################################### """Module to implement path. For resources on path see :ref:`this section `. """ #################################################################################################### __all__ = [ 'LinearSegment', 'QuadraticBezierSegment', 'CubicBezierSegment', 'Path2D', ] #################################################################################################### import logging import math from Patro.Common.Math.Functions import sign from .Primitive import Primitive1P, Primitive2DMixin from .Bezier import QuadraticBezier2D, CubicBezier2D from .Conic import AngularDomain, Circle2D, Ellipse2D from .Segment import Segment2D from .Vector import Vector2D #################################################################################################### _module_logger = logging.getLogger(__name__) #################################################################################################### class PathPart: ############################################## def __init__(self, path, index): self._path = path self._index = index ############################################## def _init_absolute(self, absolute): self._absolute = bool(absolute) ############################################## def clone(self, path): raise NotImplementedError ############################################## def __repr__(self): return '{0}(@{1._index})'.format(self.__class__.__name__, self) ############################################## @property def path(self): return self._path @property def index(self): return self._index @index.setter def index(self, value): self._index = int(value) ############################################## @property def prev_part(self): return self._path[self._index -1] @property def next_part(self): return self._path[self._index +1] ############################################## @property def start_point(self): # Fixme: cache ??? prev_part = self.prev_part if prev_part is not None: return prev_part.stop_point else: return self._path.p0 ############################################## @property def stop_point(self): raise NotImplementedError ############################################## def to_absolute_point(self, point): # Fixme: cache ??? if self._absolute: return point else: return point + self.start_point ############################################## @property def geometry(self): raise NotImplementedError ############################################## @property def bounding_box(self): return self.geometry.bounding_box #################################################################################################### class OnePointMixin: ############################################## @property def point(self): return self._point @point.setter def point(self, value): self._point = Vector2D(value) # self._path.__vector_cls__ ############################################## @property def stop_point(self): return self.to_absolute_point(self._point) ############################################## def apply_transformation(self, transformation): # Fixme: right for relative ??? self._point = transformation * self._point #################################################################################################### class TwoPointMixin: ############################################## @property def point1(self): return self.to_absolute_point(self._point1) @point1.setter def point1(self, value): self._point1 = Vector2D(value) # self._path.__vector_cls__ ############################################## @property def point2(self): return self.to_absolute_point(self._point2) @point2.setter def point2(self, value): self._point2 = Vector2D(value) ############################################## def apply_transformation(self, transformation): # Fixme: right for relative ??? self._point1 = transformation * self._point1 self._point2 = transformation * self._point2 #################################################################################################### class ThreePointMixin(TwoPointMixin): ############################################## @property def point3(self): return self.to_absolute_point(self._point3) @point3.setter def point3(self, value): self._point3 = Vector2D(value) # self._path.__vector_cls__ ############################################## def apply_transformation(self, transformation): # Fixme: right for relative ??? TwoPointMixin.apply_transformation(self, transformation) self._point3 = transformation * self._point3 #################################################################################################### class LinearSegment(PathPart): """Class to implement a linear segment. """ # Fixme: # # If two successive vertices share the same circle, then it should be merged to one. # _logger = _module_logger.getChild('LinearSegment') ############################################## def __init__(self, path, index, radius, closing=False): super().__init__(path, index) self._bissector = None self._direction = None self._start_bulge = False self._closing = bool(closing) self.radius = radius if self._radius is not None: if not isinstance(self.prev_part, LinearSegment): raise ValueError('Previous path segment must be linear') self._reset_cache() ############################################## def _reset_cache(self): self._bulge_angle = None self._bulge_center = None self._start_bulge_point = None self._stop_bulge_point = None ############################################## def close(self, radius): """Set the bulge radius at the closure""" self.radius = radius self._reset_cache() self._start_bulge = True ############################################## @property def prev_part(self): if self._start_bulge: return self._path.stop_segment # or [-1] don't work else: # Fixme: super return self._path[self._index -1] @property def next_part(self): if self._closing: return self._path.start_segment # or [0] else: return self._path[self._index +1] ############################################## @property def points(self): if self._radius is not None: start_point = self.bulge_stop_point else: start_point = self.start_point next_part = self.next_part if isinstance(next_part, LinearSegment) and next_part.radius is not None: stop_point = next_part.bulge_start_point else: stop_point = self.stop_point return start_point, stop_point ############################################## @property def radius(self): return self._radius @radius.setter def radius(self, value): if value is not None: value = abs(float(value)) if value == 0: radius = None self._radius = value ############################################## @property def direction(self): if self._direction is None: self._direction = (self.stop_point - self.start_point).normalise() return self._direction @property def bissector(self): if self._radius is None: return None else: if self._bissector is None: # self._bissector = (self.prev_part.direction + self.direction).normalise().normal self._bissector = (self.direction - self.prev_part.direction).normalise() return self._bissector ############################################## @property def bulge_angle_rad(self): if self._bulge_angle is None: # Fixme: rad vs degree angle = self.direction.angle_with(self.prev_part.direction) if angle >= 0: angle = 180 - angle else: angle = -(180 + angle) self._bulge_angle = math.radians(angle) return self._bulge_angle @property def bulge_angle(self): return math.degrees(self.bulge_angle_rad) @property def half_bulge_angle(self): return self.bulge_angle_rad / 2 ############################################## @property def bulge_center(self): if self._bulge_center is None: offset = self.bissector * self._radius / math.sin(abs(self.half_bulge_angle)) self._bulge_center = self.start_point + offset # Note: -offset create external loop return self._bulge_center ############################################## @property def bulge_start_point(self): if self._start_bulge_point is None: angle = self.half_bulge_angle offset = self.prev_part.direction * self._radius / math.tan(angle) self._start_bulge_point = self.start_point - sign(angle) *offset # Note: -offset create internal loop return self._start_bulge_point @property def bulge_stop_point(self): if self._stop_bulge_point is None: angle = self.half_bulge_angle offset = self.direction * self._radius / math.tan(self.half_bulge_angle) self._stop_bulge_point = self.start_point + sign(angle) * offset return self._stop_bulge_point ############################################## @property def bulge_geometry(self): # Fixme: check start and stop are within segment arc = Circle2D(self.bulge_center, self._radius) start_angle, stop_angle = [arc.angle_for_point(point) for point in (self.bulge_start_point, self.bulge_stop_point)] if self.bulge_angle < 0: start_angle, stop_angle = stop_angle, start_angle arc.domain = AngularDomain(start_angle, stop_angle) # self._dump_bulge(arc) return arc ############################################## def _dump_bulge(self, arc): self._logger.info( 'Bulge @{}\n'.format(self._index) + str(arc) ) #################################################################################################### class PathSegment(OnePointMixin, LinearSegment): ############################################## def __init__(self, path, index, point, radius=None, absolute=False, closing=False): super().__init__(path, index, radius, closing) self.point = point self._init_absolute(absolute) ############################################## def clone(self, path): # Fixme: check if obj._start_bulge: radius = None else: radius = self._radius obj = self.__class__(path, self._index, self._point, radius, self._absolute, self._closing) if obj._start_bulge: self.close(self._radius) return obj ############################################## def to_absolute(self): self._point = self.stop_point self._absolute = True ############################################## def apply_transformation(self, transformation): OnePointMixin.apply_transformation(self, transformation) if self._radius is not None: self._radius = transformation * self._radius ############################################## @property def geometry(self): # Fixme: cache ??? return Segment2D(*self.points) #################################################################################################### class DirectionalSegmentMixin(LinearSegment): ############################################## def apply_transformation(self, transformation): # Since a rotation will change the direction # DirectionalSegment must be casted to PathSegment raise NotImplementedError ############################################## @property def geometry(self): # Fixme: cache ??? return Segment2D(self.start_point, self.stop_point) #################################################################################################### class AbsoluteHVSegment(DirectionalSegmentMixin): ############################################## def to_path_segment(self): # Fixme: duplicted if self._index == 0 and self._radius is not None: radius = None close = True else: radius = self._radius close = False path = PathSegment(self._path, self._index, self.stop_point, radius, absolute=True) if close: path.close(self._radius) return path #################################################################################################### class AbsoluteHorizontalSegment(AbsoluteHVSegment): ############################################## def __init__(self, path, index, x, radius=None): super().__init__(path, index, radius) self.x = x self._init_absolute(False) # Fixme: mix ############################################## def __repr__(self): return '{0}(@{1._index}, {1._x})'.format(self.__class__.__name__, self) ############################################## def clone(self, path): return self.__class__(path, self._index, self._x, self._radius) ############################################## @property def x(self): return self._x @x.setter def x(self, value): self._x = float(value) ############################################## @property def stop_point(self): return Vector2D(self._x, self.start_point.y) #################################################################################################### class AbsoluteVerticalSegment(AbsoluteHVSegment): ############################################## def __init__(self, path, index, y, radius=None): super().__init__(path, index, radius) self.y = y self._init_absolute(False) # Fixme: mix ############################################## def __repr__(self): return '{0}(@{1._index}, {1._y})'.format(self.__class__.__name__, self) ############################################## def clone(self, path): return self.__class__(path, self._index, self._y, self._radius) ############################################## @property def y(self): return self._y @y.setter def y(self, value): self._y = float(value) ############################################## @property def stop_point(self): return Vector2D(self.start_point.x, self._y) #################################################################################################### class DirectionalSegment(DirectionalSegmentMixin): __angle__ = None ############################################## def __init__(self, path, index, length, radius=None): super().__init__(path, index, radius) self.length = length ############################################## def __repr__(self): return '{0}(@{1._index}, {1.offset})'.format(self.__class__.__name__, self) ############################################## def clone(self, path): return self.__class__(path, self._index, self._length, self._radius) ############################################## @property def length(self): return self._length @length.setter def length(self, value): self._length = float(value) ############################################## @property def offset(self): # Fixme: cache ??? return Vector2D.from_polar(self._length, self.__angle__) @property def stop_point(self): # Fixme: cache ??? return self.start_point + self.offset ############################################## def to_path_segment(self): if self._index == 0 and self._radius is not None: radius = None close = True else: radius = self._radius close = False path = PathSegment(self._path, self._index, self.offset, radius, absolute=False) if close: path.close(self._radius) return path #################################################################################################### class HorizontalSegment(DirectionalSegment): __angle__ = 0 class VerticalSegment(DirectionalSegment): __angle__ = 90 class NorthSegment(DirectionalSegment): __angle__ = 90 class SouthSegment(DirectionalSegment): __angle__ = -90 class EastSegment(DirectionalSegment): __angle__ = 0 class WestSegment(DirectionalSegment): __angle__ = 180 class NorthEastSegment(DirectionalSegment): __angle__ = 45 class NorthWestSegment(DirectionalSegment): __angle__ = 180 - 45 class SouthEastSegment(DirectionalSegment): __angle__ = -45 class SouthWestSegment(DirectionalSegment): __angle__ = -180 + 45 #################################################################################################### class QuadraticBezierSegment(PathPart, TwoPointMixin): # Fixme: abs / inc ############################################## def __init__(self, path, index, point1, point2, absolute=False): PathPart.__init__(self, path, index) self._init_absolute(absolute) self.point1 = point1 self.point2 = point2 ############################################## def clone(self, path): return self.__class__(path, self._index, self._point1, self._point2, self._absolute) ############################################## def to_absolute(self): self._point1 = self.point1 self._point2 = self.point2 self._absolute = True ############################################## @property def stop_point(self): return self.point2 @property def points(self): return (self.start_point, self.point1, self.point2) ############################################## @property def geometry(self): # Fixme: cache ??? return QuadraticBezier2D(*self.points) #################################################################################################### class CubicBezierSegment(PathPart, ThreePointMixin): ############################################## def __init__(self, path, index, point1, point2, point3, absolute=False): PathPart.__init__(self, path, index) self._init_absolute(absolute) self.point1 = point1 self.point2 = point2 self.point3 = point3 ############################################## def clone(self, path): return self.__class__(path, self._index, self._point1, self._point2, self._point3, absolute) ############################################## def to_absolute(self): self._point1 = self.point1 self._point2 = self.point2 self._point3 = self.point3 self._absolute = True ############################################## @property def stop_point(self): return self.point3 @property def points(self): return (self.start_point, self.point1, self.point2, self.point3) ############################################## @property def geometry(self): # Fixme: cache ??? return CubicBezier2D(*self.points) #################################################################################################### class StringedQuadtraticBezierSegment(PathPart, TwoPointMixin): ############################################## def __init__(self, path, index, point1, absolute=False): PathPart.__init__(self, path, index) self._init_absolute(absolute) self.point1 = point1 ############################################## def clone(self, path): return self.__class__(path, self._index, self._point1, absolute) ############################################## @property def geometry(self): # Fixme: cache ??? # Fixme: !!! return Segment2D(self.start_point, self._point2) # return CubicBezier2D(self.start_point, self._point1, self._point2, self._point3) #################################################################################################### class StringedCubicBezierSegment(PathPart, TwoPointMixin): ############################################## def __init__(self, path, index, point1, point2, absolute=False): PathPart.__init__(self, path, index) self._init_absolute(absolute) # self.point1 = point1 ############################################## def clone(self, path): return self.__class__(path, self._index, self._point1, self._point2, absolute) ############################################## @property def geometry(self): # Fixme: cache ??? # Fixme: !!! return Segment2D(self.start_point, self._point2) # return CubicBezier2D(self.start_point, self._point1, self._point2, self._point3) #################################################################################################### class ArcSegment(OnePointMixin, PathPart): ############################################## def __init__(self, path, index, point, radius_x, radius_y, angle, large_arc, sweep, absolute=False): PathPart.__init__(self, path, index) self._init_absolute(absolute) self.point = point self._large_arc = bool(large_arc) self._sweep = bool(sweep) self._radius_x = radius_x self._radius_y = radius_y self._angle = angle ############################################## def clone(self, path): return self.__class__( path, self._index, self._point, self._radius_x, self._radius_y, self._angle, self._large_arc, self._sweep, self._absolute, ) ############################################## def __repr__(self): template = '{0}(@{1._index} {1._point} rx={1._radius_x} ry={1._radius_y} a={1._angle} la={1._large_arc} s={1._sweep})' return template.format(self.__class__.__name__, self) ############################################## def to_absolute(self): self._point = self.stop_point self._absolute = True ############################################## @property def points(self): return self.start_point, self.stop_point ############################################## @property def geometry(self): return Ellipse2D.svg_arc( self.start_point, self.stop_point, self._radius_x, self._radius_y, self._angle, self._large_arc, self._sweep, ) #################################################################################################### class Path2D(Primitive2DMixin, Primitive1P): """Class to implements 2D Path.""" _logger = _module_logger.getChild('Path2D') ############################################## def __init__(self, start_point): Primitive1P.__init__(self, start_point) self._parts = [] # Fixme: segment ??? self._is_closed = False ############################################## def clone(self): obj = self.__class__(self._p0) # parts must be added sequentially to the path for bulge check parts = obj._parts for part in self._parts: parts.append(part.clone(obj)) return obj ############################################## def __len__(self): return len(self._parts) def __iter__(self): return iter(self._parts) def __getitem__(self, index): # try: # return self._parts[slice_] # except IndexError: # return None index = int(index) number_of_parts = len(self._parts) if 0 <= index < number_of_parts: return self._parts[index] # elif self._is_closed: # if index == -1: # return self.start_segment # elif index == number_of_parts: # return self.stop_segment return None ############################################## @property def start_segment(self): # Fixme: start_part ??? return self._parts[0] @property def stop_segment(self): return self._parts[-1] ############################################## @property def is_closed(self): return self._is_closed ############################################## def _add_part(self, part_cls, *args, **kwargs): if not self._is_closed: obj = part_cls(self, len(self._parts), *args, **kwargs) self._parts.append(obj) return obj ############################################## def apply_transformation(self, transformation): # self._logger.info(str(self) + '\n' + str(transformation.type) + '\n' + str(transformation) ) for part in self._parts: # print(part) if isinstance(part, PathSegment): part._reset_cache() if isinstance(part, DirectionalSegmentMixin): # Since a rotation will change the direction # DirectionalSegment must be casted to PathSegment part = part.to_path_segment() self._parts[part.index] = part if part._absolute is False: # print('incremental', part, part.points) part.to_absolute() # print('->', part.points) # print() self._p0 = transformation * self._p0 # print('p0', self._p0) for part in self._parts: # print(part) part.apply_transformation(transformation) # print('->', part.points) ############################################## @property def bounding_box(self): # Fixme: cache bounding_box = None for item in self._parts: interval = item.geometry.bounding_box if bounding_box is None: bounding_box = interval else: bounding_box |= interval return bounding_box ############################################## def move_to(self, point): self.p0 = point ############################################## def horizontal_to(self, length, radius=None, absolute=False): if absolute: return self._add_part(PathSegment, self.__vector_cls__(length, 0), radius, absolute=True) else: return self._add_part(HorizontalSegment, length, radius) ############################################## def vertical_to(self, length, radius=None, absolute=False): if absolute: return self._add_part(PathSegment, self.__vector_cls__(0, length), radius, absolute=True) else: return self._add_part(VerticalSegment, length, radius) ############################################## def absolute_horizontal_to(self, x, radius=None): return self._add_part(AbsoluteHorizontalSegment, x, radius) def absolute_vertical_to(self, y, radius=None): return self._add_part(AbsoluteVerticalSegment, y, radius) ############################################## def north_to(self, length, radius=None): return self._add_part(NorthSegment, length, radius) def south_to(self, length, radius=None): return self._add_part(SouthSegment, length, radius) def west_to(self, length, radius=None): return self._add_part(WestSegment, length, radius) def east_to(self, length, radius=None): return self._add_part(EastSegment, length, radius) def north_east_to(self, length, radius=None): return self._add_part(NorthEastSegment, length, radius) def south_east_to(self, length, radius=None): return self._add_part(SouthEastSegment, length, radius) def north_west_to(self, length, radius=None): return self._add_part(NorthWestSegment, length, radius) def south_west_to(self, length, radius=None): return self._add_part(SouthWestSegment, length, radius) ############################################## def line_to(self, point, radius=None, absolute=False): return self._add_part(PathSegment, point, radius, absolute=absolute) ############################################## def close(self, radius=None, close_radius=None): # Fixme: identify as close for SVG export <-- meaning ??? closing = close_radius is not None segment = self._add_part(PathSegment, self._p0, radius, absolute=True, closing=closing) if closing: self.start_segment.close(close_radius) self._is_closed = True return segment ############################################## def quadratic_to(self, point1, point2, absolute=False): return self._add_part(QuadraticBezierSegment, point1, point2, absolute=absolute) ############################################## def cubic_to(self, point1, point2, point3, absolute=False): return self._add_part(CubicBezierSegment, point1, point2, point3, absolute=absolute) ############################################## def stringed_quadratic_to(self, point, absolute=False): return self._add_part(StringedQuadraticBezierSegment, point, absolute=absolute) ############################################## def stringed_cubic_to(self, point1, point2, absolute=False): return self._add_part(StringedCubicBezierSegment, point1, point2, absolute=absolute) ############################################## def arc_to(self, point, radius_x, radius_y, angle, large_arc, sweep, absolute=False): return self._add_part(ArcSegment, point, radius_x, radius_y, angle, large_arc, sweep, absolute=absolute) ############################################## @classmethod def rounded_rectangle(cls, point, width, height, radius=None): path = cls(point) path.horizontal_to(width) path.vertical_to(height, radius=radius) path.horizontal_to(-width, radius=radius) path.close(radius=radius, close_radius=radius) return path ############################################## @classmethod def circle(cls, point, radius): diameter = 2*float(radius) path = cls(point) path.horizontal_to(diameter) path.vertical_to(diameter, radius=radius) path.horizontal_to(-diameter, radius=radius) path.close(radius=radius, close_radius=radius) return path