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#ifndef GOBELET_H
#define GOBELET_H
#include "position.h"
#include "mediumLevelAction.h"
#include "command.h"
class Gobelet : public MediumLevelAction
{
public :
Gobelet();
Gobelet(Position position);
~Gobelet();
int update();
Etape::EtapeType getType();
protected :
Position position;
};
#endif // GOBELET_H