#ifndef GOBELET_H #define GOBELET_H #include "position.h" #include "mediumLevelAction.h" #include "command.h" class Gobelet : public MediumLevelAction { public : Gobelet(); Gobelet(Position position); ~Gobelet(); int update(); Etape::EtapeType getType(); protected : Position position; }; #endif // GOBELET_H