#include "dune.h" #include "strategieV2.h" #include "mediumLevelAction.h" #include "command.h" #include "position.h" #ifndef ROBOTHW #include #endif Dune::Dune(){} Dune::Dune(Position goalPosition, Benne* benne):MediumLevelAction(goalPosition) { goalPosition = this->goalPosition; benne_locale = benne; } Dune::~Dune(){} Etape::EtapeType Dune::getType() { return Etape::DUNE; } int Dune::update() { if (status == 0) { #ifndef ROBOTHW qDebug() << "Dune"; #endif //StrategieV2::setCurrentGoal(this->getGoalPosition(), false, VITESSE_LINEAIRE_MAX, -100.0, 200.f); status++; } else if (status == 1) { // A faire : Desactiver le Sharp avant StrategieV2::setCurrentGoal(this->getGoalPosition(), false, VITESSE_LINEAIRE_MAX, -100.0, 200.f); status++; } else if (status == 2) { if (Command::isNear(this->getGoalPosition(), 100.0f)) // le second paramètre est la distance a l'objectif { StrategieV2::stop(); StrategieV2::lookAt(this->getGoalPosition()); status++; } } else if (status == 3) { #ifndef ROBOTHW qDebug() << "Etape dune finie"; qDebug() << "Benne pleine"; #endif benne_locale->setBenneFull(); status = -1; } return status; }