#include "simul/robot.h" #include #include "initkrabi.h" #include "odometrie.h" #include "asservissement.h" #include "strategieV2.h" #include "sensors.h" #include "hardware/tourelle.h" #include "actionneurs/benne.h" #include #include #define ratio_qt_box2d 0.01 Robot::Robot(b2World & world, bool manual, bool isYellow) : world(world), olds(10000), body(NULL), mRemoteMod(false) { this->manual = manual; level = 0; qDebug() << "Robot :" << isYellow; //Initialisation ini = new Initialisation(PositionPlusAngle(Position(300, 1000), 0), isYellow, this); InitKrabi initKrabi(isYellow, this); initKrabi.init(); odometrie = initKrabi.getOdometrie(); asservissement = initKrabi.getAsservissement(); strategie = initKrabi.getStrategie(); this->isYellow = isYellow; //new Sensors(); deriv.position.x = 0; deriv.position.y = 0; deriv.angle = 0; /// Déclaration graphique (QT) int inc = 0; //Krabi 2016 #ifdef KRABI // NB: les points doivent être entrés dans le sens anti-horaire robotPolygonPoints.push_back(QPoint(350/2,250/2)); robotPolygonPoints.push_back(QPoint(-350/2,250/2)); robotPolygonPoints.push_back(QPoint(-350/2,-250/2)); robotPolygonPoints.push_back(QPoint(350/2,-250/2)); #endif #ifdef KRABI_JR robotPolygonPoints.push_back(QPoint(86,0)); robotPolygonPoints.push_back(QPoint(86,94)); robotPolygonPoints.push_back(QPoint(64,115)); robotPolygonPoints.push_back(QPoint(-40,115)); robotPolygonPoints.push_back(QPoint(-40,-115)); robotPolygonPoints.push_back(QPoint(64,-115)); robotPolygonPoints.push_back(QPoint(86,-94)); robotPolygonPoints.push_back(QPoint(86,-0)); #endif /*** Déclaration Physique (Box2D) ***/ b2BodyDef bodyDef; #ifndef BOX2D_2_0_1 bodyDef.type = b2_dynamicBody; #endif bodyDef.position.Set(pos.position.x/100., pos.position.y/100.); bodyDef.angle = pos.angle; body = world.CreateBody(&bodyDef); // Si le code plante ici, c'est souvent parceque les nombres d'étapes dans strategieV3.cpp et dans strategie.h ne correspondent pas #ifdef BOX2D_2_0_1 b2PolygonDef box; b2PolygonDef &fixture = box; #define CreateFixture CreateShape #else b2PolygonShape box; b2FixtureDef fixture; fixture.shape = &box; #endif fixture.density = 10.0f; fixture.friction = 1.0f; #ifdef BOX2D_2_0_1 b2Vec2* v = box.vertices; box.vertexCount = robotPolygonPoints.size(); #else std::vector v; v.reserve(16); #endif // on déclare les points d'une partie : Attention, doit être convexe et orientée dans le sens indirect // 2dbox limite à 8 le nombre de vertex par polygone inc = 0; for(size_t i = 0; i < robotPolygonPoints.size(); i += 1) { v[0].Set(0., 0.); v[1].Set(robotPolygonPoints[i].x() * ratio_qt_box2d, robotPolygonPoints[i].y() * ratio_qt_box2d); v[2].Set(robotPolygonPoints[(i + 1) % robotPolygonPoints.size()].x() * ratio_qt_box2d, robotPolygonPoints[(i + 1) % robotPolygonPoints.size()].y() * ratio_qt_box2d); //v[3].Set(robotPolygonPoints[i + 2].x() * ratio_qt_box2d, robotPolygonPoints[i + 2].y() * ratio_qt_box2d); #ifndef BOX2D_2_0_1 box.Set(v.data(), 3); #endif fixture.filter.categoryBits=0x9; body->CreateFixture(&fixture); } //Little hack so that linear and angular speed of the object //are those of the local coord (0,0) of the robot. //We don't really care of the mass center accuracy. b2MassData md; body->GetMassData(&md); md.center = b2Vec2(0,0); body->SetMassData(&md); // SENSORS : SharpSensor** sharpsList = strategie->getSensors(); // on déclare les points d'une partie : Attention, doit être convexe et orientée dans le sens indirect //Capteur sharp avant droit inc = 0; //Krabi 2014 v[inc++].Set(161.f*ratio_qt_box2d,-97.f*ratio_qt_box2d); v[inc++].Set(211.f*ratio_qt_box2d,-97.f*ratio_qt_box2d); v[inc++].Set(211.f*ratio_qt_box2d,-42.f*ratio_qt_box2d); v[inc++].Set(161.f*ratio_qt_box2d,-42.f*ratio_qt_box2d); #ifndef BOX2D_2_0_1 box.Set(v.data(), 4); #endif fixture.isSensor=true; capteurSharpAvantDroit.type = 1; capteurSharpAvantDroit.object = sharpsList[1]; fixture.userData=(void*)&capteurSharpAvantDroit; fixture.filter.maskBits=0x8; fixture.filter.categoryBits=0x1; body->CreateFixture(&fixture); // on déclare les points d'une partie : Attention, doit être convexe et orientée dans le sens indirect //Capteur sharp avant gauche inc = 0; //Krabi 2014 v[inc++].Set(161.f*ratio_qt_box2d,42.f*ratio_qt_box2d); v[inc++].Set(211.f*ratio_qt_box2d,42.f*ratio_qt_box2d); v[inc++].Set(211.f*ratio_qt_box2d,97.f*ratio_qt_box2d); v[inc++].Set(161.f*ratio_qt_box2d,97.f*ratio_qt_box2d); #ifndef BOX2D_2_0_1 box.Set(v.data(), 4); #endif fixture.isSensor=true; capteurSharpAvantGauche.type = 1; capteurSharpAvantGauche.object = sharpsList[0]; fixture.userData=(void*)&capteurSharpAvantGauche; fixture.filter.maskBits=0x8; fixture.filter.categoryBits=0x1; body->CreateFixture(&fixture); // on déclare les points d'une partie : Attention, doit être convexe et orientée dans le sens indirect //Capteur sharp cote droit inc = 0; //Krabi 2014 v[inc++].Set(102.f*ratio_qt_box2d,-150.f*ratio_qt_box2d); v[inc++].Set(142.f*ratio_qt_box2d,-180.f*ratio_qt_box2d); v[inc++].Set(173.f*ratio_qt_box2d,-153.5f*ratio_qt_box2d); v[inc++].Set(133.f*ratio_qt_box2d,-123.f*ratio_qt_box2d); #ifndef BOX2D_2_0_1 box.Set(v.data(), 4); #endif fixture.isSensor=true; capteurSharpcoteDroit.type = 1; capteurSharpcoteDroit.object = sharpsList[3]; fixture.userData=(void*)&capteurSharpcoteDroit; fixture.filter.maskBits=0x8; fixture.filter.categoryBits=0x1; body->CreateFixture(&fixture); // on déclare les points d'une partie : Attention, doit être convexe et orientée dans le sens indirect //Capteur sharp cote gauche inc = 0; //Krabi 2014 v[inc++].Set(133.f*ratio_qt_box2d,123.f*ratio_qt_box2d); v[inc++].Set(173.f*ratio_qt_box2d,153.f*ratio_qt_box2d); v[inc++].Set(142.f*ratio_qt_box2d,180.f*ratio_qt_box2d); v[inc++].Set(102.f*ratio_qt_box2d,150.f*ratio_qt_box2d); #ifndef BOX2D_2_0_1 box.Set(v.data(), 4); #endif fixture.isSensor=true; capteurSharpcoteGauche.type = 1; capteurSharpcoteGauche.object = sharpsList[2]; fixture.userData=(void*)&capteurSharpcoteGauche; fixture.filter.maskBits=0x8; fixture.filter.categoryBits=0x1; body->CreateFixture(&fixture); // on déclare les points d'une partie : Attention, doit être convexe et orientée dans le sens indirect //Capteur sharp arriere milieu inc = 0; //Krabi 2014 v[inc++].Set(-128.f*ratio_qt_box2d,25.f*ratio_qt_box2d); v[inc++].Set(-178.f*ratio_qt_box2d,25.f*ratio_qt_box2d); v[inc++].Set(-178.f*ratio_qt_box2d,-25.f*ratio_qt_box2d); v[inc++].Set(-128.f*ratio_qt_box2d,-25.f*ratio_qt_box2d); #ifndef BOX2D_2_0_1 box.Set(v.data(), 4); #endif fixture.isSensor=true; capteurSharpArriereMilieu.type = 1; capteurSharpArriereMilieu.object = sharpsList[5]; fixture.userData=(void*)&capteurSharpArriereMilieu; fixture.filter.maskBits=0x8; fixture.filter.categoryBits=0x1; body->CreateFixture(&fixture); // on déclare les points d'une partie : Attention, doit être convexe et orientée dans le sens indirect //Capteur sharp arriere droit inc = 0; //Krabi 2014 #ifdef KRABI v[inc++].Set(-128.f*ratio_qt_box2d,-90.f*ratio_qt_box2d); v[inc++].Set(-178.f*ratio_qt_box2d,-90.f*ratio_qt_box2d); v[inc++].Set(-160.f*ratio_qt_box2d,-140.f*ratio_qt_box2d); v[inc++].Set(-111.f*ratio_qt_box2d,-140.f*ratio_qt_box2d); #endif //Krabi Jr 2014 #ifdef KRABI_JR v[inc++].Set(-128.f*ratio_qt_box2d,-90.f*ratio_qt_box2d); v[inc++].Set(-178.f*ratio_qt_box2d,-90.f*ratio_qt_box2d); v[inc++].Set(-160.f*ratio_qt_box2d,-140.f*ratio_qt_box2d); v[inc++].Set(-111.f*ratio_qt_box2d,-140.f*ratio_qt_box2d); #endif #ifndef BOX2D_2_0_1 box.Set(v.data(), 4); #endif fixture.isSensor=true; capteurSharpArriereDroit.type = 1; capteurSharpArriereDroit.object = sharpsList[6]; fixture.userData=(void*)&capteurSharpArriereDroit; fixture.filter.maskBits=0x8; fixture.filter.categoryBits=0x1; body->CreateFixture(&fixture); // on déclare les points d'une partie : Attention, doit être convexe et orientée dans le sens indirect //Capteur sharp arriere gauche inc = 0; //Krabi 2014 v[inc++].Set(-111.f*ratio_qt_box2d,140.f*ratio_qt_box2d); v[inc++].Set(-160.f*ratio_qt_box2d,140.f*ratio_qt_box2d); v[inc++].Set(-178.f*ratio_qt_box2d,90.f*ratio_qt_box2d); v[inc++].Set(-128.f*ratio_qt_box2d,90.f*ratio_qt_box2d); #ifndef BOX2D_2_0_1 box.Set(v.data(), 4); #endif fixture.isSensor=true; capteurSharpArriereGauche.type = 1; capteurSharpArriereGauche.object = sharpsList[4]; fixture.userData=(void*)&capteurSharpArriereGauche; fixture.filter.maskBits=0x8; fixture.filter.categoryBits=0x1; body->CreateFixture(&fixture); } Robot::~Robot() { delete asservissement; delete odometrie; delete strategie; world.DestroyBody(body); } void Robot::updateForces(int dt) { if(dt == 0) return; Position impulse; impulse.x = (deriv.position.x*(float)cos(pos.angle) - deriv.position.y*(float)sin(pos.angle)); impulse.y = (deriv.position.x*(float)sin(pos.angle) + deriv.position.y*(float)cos(pos.angle)); float32 rdt = 1000./(float)dt; b2Vec2 bvelocity = 0.01*rdt*b2Vec2(impulse.x,impulse.y); float bangular = deriv.angle*rdt; //body->ApplyForce(10*body->GetMass()*(bimpulse - body->GetLinearVelocity()), body->GetWorldCenter()); //body->ApplyTorque((bangular - body->GetAngularVelocity())*body->GetInertia()); body->SetLinearVelocity(bvelocity); body->SetAngularVelocity(bangular); } void Robot::paint(QPainter &p, int dt) { if(dt) { pos.position.x = 100*body->GetPosition().x; pos.position.y = 100*body->GetPosition().y; pos.angle = body->GetAngle(); float rdt = (float)dt/1000.; deriv.angle = body->GetAngularVelocity()*rdt; float derx = 100*body->GetLinearVelocity().x*rdt; float dery = 100*body->GetLinearVelocity().y*rdt; deriv.position.x = derx*cos(pos.angle) + dery*sin(pos.angle); deriv.position.y = 0; //olds.push_back(pos); if(manual || mRemoteMod) { keyPressEvent(NULL,false); deriv.position.x = deriv.position.x* 0.97f; deriv.angle = deriv.angle * 0.9; } else { Benne::getInstance()->update(); Odometrie::odometrie->update(); Tourelle::getSingleton()->update(); StrategieV2::update(); Asservissement::asservissement->update(); deriv.position.x = asservissement->getLinearSpeed(); deriv.position.y = 0; deriv.angle = asservissement->getAngularSpeed(); } // hammers update if (leftLowerHammerStatus == 100) leftLowerHammerStatus = 0; if (rightLowerHammerStatus == 100) rightLowerHammerStatus = 0; if (leftUpperHammerStatus == 200) leftUpperHammerStatus = 0; if (rightUpperHammerStatus == 200) rightUpperHammerStatus = 0; if (leftLowerHammerStatus > 0) leftLowerHammerStatus += (int)(dt/2); if (rightLowerHammerStatus > 0) rightLowerHammerStatus += (int)(dt/2); if (leftUpperHammerStatus > 0) leftUpperHammerStatus += (int)(dt); if (rightUpperHammerStatus > 0) rightUpperHammerStatus += (int)(dt); if (leftLowerHammerStatus > 100) leftLowerHammerStatus = 100; if (rightLowerHammerStatus > 100) rightLowerHammerStatus = 100; if (leftUpperHammerStatus > 200) leftUpperHammerStatus = 200; if (rightUpperHammerStatus > 200) rightUpperHammerStatus = 200; } p.setWorldTransform(QTransform().translate(pos.position.x,pos.position.y).rotateRadians(pos.angle)); p.setPen(QColor(Qt::black)); p.setBrush(QBrush(QColor(90,90,90))); p.setOpacity(.3); // on peint le robot. p.drawConvexPolygon(robotPolygonPoints.data(), robotPolygonPoints.size()); /*p.drawRect(-20, 160, 20, rightUpperHammerStatus); p.drawRect(0, 160, 20, rightLowerHammerStatus); p.drawRect(-20, -160, 20, -leftUpperHammerStatus); p.drawRect(0, -160, 20, -leftLowerHammerStatus);*/ //On peint le carré de la couleur du départ if(!isYellow) { p.setPen(QColor(Qt::green)); p.setBrush(QBrush(Qt::green));//QColor(90,90,90))); } else { p.setPen(QColor(Qt::yellow)); p.setBrush(QBrush(Qt::yellow));//QColor(90,90,90))); } p.setOpacity(.3); p.drawRect(-40, -40, 80, 80); if(true)//On dessine les champs des capteurs { p.setPen(QColor(Qt::red)); p.setBrush(QBrush(QColor(255,0,0))); p.setOpacity(.2); //Krabi 2014 #ifdef KRABI QPolygon polygonCapteurSharpAvantGauche; polygonCapteurSharpAvantGauche << QPoint(161.f,-97.f) << QPoint(211.f,-97.f) << QPoint(211.f,-42.f) << QPoint(161.f,-42.f); p.drawPolygon(polygonCapteurSharpAvantGauche); QPolygon polygonCapteurSharpAvantDroit; polygonCapteurSharpAvantDroit << QPoint(161.f,97.f) << QPoint(211.f,97.f) << QPoint(211.f,42.f) << QPoint(161.f,42.f); p.drawPolygon(polygonCapteurSharpAvantDroit); QPolygon polygonCapteurSharpcoteGauche; polygonCapteurSharpcoteGauche << QPoint(102.f,-150.f) << QPoint(142.f,-180.f) << QPoint(173.f,-153.f) << QPoint(133.f,-123.f); p.drawPolygon(polygonCapteurSharpcoteGauche); QPolygon polygonCapteurSharpcoteDroit; polygonCapteurSharpcoteDroit << QPoint(102.f,150.f) << QPoint(142.f,180.f) << QPoint(173.f,153.f) << QPoint(133.f,123.f); p.drawPolygon(polygonCapteurSharpcoteDroit); QPolygon polygonCapteurSharpArriereDroit; polygonCapteurSharpArriereDroit << QPoint(-111.f,140.f) << QPoint(-160.f,140.f) << QPoint(-178.f,90.f) << QPoint(-128.f,90.f); p.drawPolygon(polygonCapteurSharpArriereDroit); QPolygon polygonCapteurSharpArriereMilieu; polygonCapteurSharpArriereMilieu << QPoint(-128.f,-25) << QPoint(-178.f,-25.f) << QPoint(-178.f,25.f) << QPoint(-128.f,25.f); p.drawPolygon(polygonCapteurSharpArriereMilieu); QPolygon polygonCapteurSharpArriereGauche; polygonCapteurSharpArriereGauche << QPoint(-111.f,-140.f) << QPoint(-160.f,-140.f) << QPoint(-178.f,-90.f) << QPoint(-128.f,-90.f); p.drawPolygon(polygonCapteurSharpArriereGauche); #endif #ifdef KRABI_JR QPolygon polygonCapteurSharpAvantGauche; polygonCapteurSharpAvantGauche << QPoint(161.f,-97.f) << QPoint(211.f,-97.f) << QPoint(211.f,-42.f) << QPoint(161.f,-42.f); p.drawPolygon(polygonCapteurSharpAvantGauche); QPolygon polygonCapteurSharpAvantDroit; polygonCapteurSharpAvantDroit << QPoint(161.f,97.f) << QPoint(211.f,97.f) << QPoint(211.f,42.f) << QPoint(161.f,42.f); p.drawPolygon(polygonCapteurSharpAvantDroit); QPolygon polygonCapteurSharpcoteGauche; polygonCapteurSharpcoteGauche << QPoint(102.f,-150.f) << QPoint(142.f,-180.f) << QPoint(173.f,-153.f) << QPoint(133.f,-123.f); p.drawPolygon(polygonCapteurSharpcoteGauche); QPolygon polygonCapteurSharpcoteDroit; polygonCapteurSharpcoteDroit << QPoint(102.f,150.f) << QPoint(142.f,180.f) << QPoint(173.f,153.f) << QPoint(133.f,123.f); p.drawPolygon(polygonCapteurSharpcoteDroit); QPolygon polygonCapteurSharpArriereDroit; polygonCapteurSharpArriereDroit << QPoint(-111.f,140.f) << QPoint(-160.f,140.f) << QPoint(-178.f,90.f) << QPoint(-128.f,90.f); p.drawPolygon(polygonCapteurSharpArriereDroit); QPolygon polygonCapteurSharpArriereMilieu; polygonCapteurSharpArriereMilieu << QPoint(-128.f,-25) << QPoint(-178.f,-25.f) << QPoint(-178.f,25.f) << QPoint(-128.f,25.f); p.drawPolygon(polygonCapteurSharpArriereMilieu); QPolygon polygonCapteurSharpArriereGauche; polygonCapteurSharpArriereGauche << QPoint(-111.f,-140.f) << QPoint(-160.f,-140.f) << QPoint(-178.f,-90.f) << QPoint(-128.f,-90.f); p.drawPolygon(polygonCapteurSharpArriereGauche); #endif p.setPen(QColor(Qt::black)); p.setBrush(QBrush(QColor(90,90,90))); p.setOpacity(.3); } //On affiche les LEDs de débug //int nbLed = sizeof(ledIsOn)/sizeof(int); for(int numeroLed = 0 ; numeroLedtext() == "e" && !evt->isAutoRepeat()) manual = !manual; if(evt && press && evt->text() == "u" && !evt->isAutoRepeat()) { level = (level != 100) ? 100 : 0; #ifdef BOX2D_2_0_1 #define b2Filter b2FilterData #define GetFixtureList GetShapeList #endif b2Filter filter; if(level == 100) { filter.categoryBits = 0x4; filter.maskBits = 0x3; } else { filter.maskBits = 0x3; filter.categoryBits = 0x1; } } if(!mRemoteMod && manual) { float dinc = .25; float ainc = 0.0025; IF_KEYSWITCH(avant,evt->key() == Qt::Key_Up) deriv.position.x += dinc; IF_KEYSWITCH(arriere,evt->key() == Qt::Key_Down) deriv.position.x -= dinc; IF_KEYSWITCH(gauche,evt->key() == Qt::Key_Right) deriv.angle += ainc; IF_KEYSWITCH(droite,evt->key() == Qt::Key_Left) deriv.angle -= ainc; IF_KEYSWITCH(leftUpperHammerUp,evt->key() == Qt::Key_W) leftUpperHammerStatus = 1; IF_KEYSWITCH(leftUpperHammerDown,evt->key() == Qt::Key_X) leftLowerHammerStatus = 1; IF_KEYSWITCH(rightUpperHammerUp,evt->key() == Qt::Key_C) rightUpperHammerStatus = 1; IF_KEYSWITCH(rightUpperHammerDown,evt->key() == Qt::Key_V) rightLowerHammerStatus = 1; } else // automated robot { IF_KEYSWITCH(leftUpperHammerUp,evt->key() == Qt::Key_O) StrategieV2::willCollide(); } } void Robot::setLevel() { level = (level != 100) ? 100 : 0; #ifdef BOX2D_2_0_1 #define b2Filter b2FilterData #define GetFixtureList GetShapeList #endif b2Filter filter; if(level == 100) { filter.categoryBits = 0x4; filter.maskBits = 0x3; } else { filter.maskBits = 0x3; filter.categoryBits = 0x1; } } PositionPlusAngle Robot::getPos() { float alea1 = 0., alea2 = 0., alea3 = 0.; /* alea1 = 2.1*(rand() % 801 -400)/1000; alea2 = 2.1*(rand() % 801 -400)/1000; alea3 = 2.1*(rand() % 801 -400)/6000; */ Vec3d erreur(alea1, alea2, alea3); return (pos + erreur); } void Robot::setPos(PositionPlusAngle p) { pos = p; if (body != NULL) body->SetTransform(b2Vec2(p.position.x * ratio_qt_box2d, p.position.y * ratio_qt_box2d), p.angle); } Angle Robot::getVitesseAngulaire() { return deriv.angle; } Distance Robot::getVitesseLineaire() { return deriv.position.x; } void Robot::setRemoteMod(bool remote) { mRemoteMod = remote; } QPoint Robot::getLeftUpperHammerPos() const { return QPoint((this->pos.position.x - (160 + leftUpperHammerStatus - 10)*sin(pos.angle)), -(this->pos.position.y + (160 + leftUpperHammerStatus-10)*cos(pos.angle))); } QPoint Robot::getRightUpperHammerPos() const { return QPoint(this->pos.position.x + (160 + rightUpperHammerStatus -10)*sin(pos.angle), -(this->pos.position.y - (160 + rightUpperHammerStatus-10)*cos(pos.angle))); } QPoint Robot::getLeftLowerHammerPos() const { return QPoint(this->pos.position.x - (160 + leftLowerHammerStatus-10)*sin(pos.angle) , -(this->pos.position.y + (160 + leftLowerHammerStatus-10)*cos(pos.angle))); } QPoint Robot::getRightLowerHammerPos() const { return QPoint(this->pos.position.x + (160 + rightLowerHammerStatus-10)*sin(pos.angle), -(this->pos.position.y - (160 + rightLowerHammerStatus-10)*cos(pos.angle))); } void Robot::startLeftUpperHammer() { leftUpperHammerStatus = 1; } void Robot::startRightUpperHammer() { rightUpperHammerStatus = 1; } void Robot::startLeftLowerHammer() { leftLowerHammerStatus = 1; } void Robot::startRightLowerHammer() { leftUpperHammerStatus = 1; } void Robot::paintStrategie(QPainter& p) { strategie->paint(&p); }