#include "KJ2016Tempo.h" #include "interfaceServosNumeriques.h" #include "actionneurs/fishingNet.h" #include "clock.h" #include "actionneurs/sensors.h" KJ2016Tempo::KJ2016Tempo(unsigned int leftServoID, unsigned int rightServoID): LEFT_SERVO_ID(leftServoID), RIGHT_SERVO_ID(rightServoID), SERVO_SPEED_FACTOR((KJ2016Tempo::SERVO_MAX_RPM / 1024.f) * 60.f / (2.f*3.1415)) {} KJ2016Tempo::~KJ2016Tempo() { enginesStop(); } void KJ2016Tempo::run(bool isYellow) { /** ID for the driving servos **/ /* Left and right is relative to the starting position */ const unsigned int SERVO_ONE_ID = 0; const unsigned int SERVO_TWO_ID = 1; KJ2016Tempo KJ(isYellow?SERVO_ONE_ID:SERVO_TWO_ID, isYellow?SERVO_TWO_ID:SERVO_ONE_ID); /** KJ Strategy **/ KJ.move(750); // Leave the start area KJ.turn90(true); // First turn (now heading toward the tanks) KJ.move(1050); // Drive into the wall KJ.move(-50); // Back up for the turn KJ.turn90(false); // Second turn (now parallel the tanks) KJ.move(200); // Drive along the wall to the tanks FishingNet::getSingleton()->deploy(); // Deploy the arm FishingNet::getSingleton()->lowerNet(); // Deploy the net in the tank KJ.move(300); // Drag the net in the tank FishingNet::getSingleton()->raiseNet(); // Raise the net FishingNet::getSingleton()->raiseArm(); // Raise the arm a little (to avoid the tank's sides KJ.move(100); // Get to the target area FishingNet::getSingleton()->deploy(); // Lower the arm a bit FishingNet::getSingleton()->lowerNet(); // Lower the net } void KJ2016Tempo::enginesStart() { ServosNumeriques::changeContinuousRotationMode(LEFT_SERVO_ID, true); ServosNumeriques::changeContinuousRotationMode(RIGHT_SERVO_ID, true); } void KJ2016Tempo::enginesStop() { ServosNumeriques::changeContinuousRotationMode(LEFT_SERVO_ID, false); ServosNumeriques::changeContinuousRotationMode(RIGHT_SERVO_ID, false); } void KJ2016Tempo::turn90(bool toLeft) { static const float alpha = (3.1415 * KJ2016Tempo::KJ_INTERAXIS * KJ2016Tempo::SERVO_SPEED_FACTOR) / (2 * KJ2016Tempo::KJ_WHEEL_DIAMETER); unsigned int angularSpeed = 0x0100; angularSpeed = (toLeft)?angularSpeed:-angularSpeed; enginesStart(); ServosNumeriques::moveAtSpeed(0x0400 + angularSpeed, LEFT_SERVO_ID); ServosNumeriques::moveAtSpeed(0x0400 + angularSpeed, RIGHT_SERVO_ID); waitForArrival(static_cast( alpha/(float)angularSpeed )); enginesStop(); } void KJ2016Tempo::move(int distance) { static const float beta = KJ2016Tempo::SERVO_SPEED_FACTOR * 2.f / KJ2016Tempo::KJ_WHEEL_DIAMETER; unsigned int angularSpeed = 0x0100; angularSpeed = (distance>0)?angularSpeed:-angularSpeed; enginesStart(); ServosNumeriques::moveAtSpeed(0x0400 - angularSpeed, LEFT_SERVO_ID); ServosNumeriques::moveAtSpeed(0x0400 + angularSpeed, RIGHT_SERVO_ID); waitForArrival(static_cast( beta * (float)distance / (float)angularSpeed )); enginesStop(); } void KJ2016Tempo::waitForArrival(unsigned int duration) { static const unsigned int sensorCheckDelay = Clock::MS_PER_TICK * 10; while(true) { unsigned int t = Clock::delay(sensorCheckDelay); if(t >= duration) break; duration -= t; while(Sensors::getSingleton()->sharpDetect()); // We wait for all sharps to be clear } }