#include "KJ2016Tempo.h" #include "interfaceServosNumeriques.h" #include "actionneurs/fishingNet.h" #include "clock.h" #include "actionneurs/sensors.h" KJ2016Tempo::KJ2016Tempo(unsigned int leftServoID, unsigned int rightServoID): LEFT_SERVO_ID(leftServoID), RIGHT_SERVO_ID(rightServoID), SERVO_SPEED_FACTOR((KJ2016Tempo::SERVO_MAX_RPM * 2*3.1415)/(1024*60)) { ServosNumeriques::changeContinuousRotationMode(LEFT_SERVO_ID, true); ServosNumeriques::changeContinuousRotationMode(RIGHT_SERVO_ID, true); } void KJ2016Tempo::run(bool isYellow) { /** ID for the driving servos **/ /* Left and right is relative to the starting position */ const unsigned int SERVO_ONE_ID = 69; const unsigned int SERVO_TWO_ID = 15; KJ2016Tempo KJ(isYellow?SERVO_ONE_ID:SERVO_TWO_ID, isYellow?SERVO_TWO_ID:SERVO_ONE_ID); /** KJ Strategy **/ KJ.move(750); // Leave the start area KJ.turn90(true); // First turn (now heading toward the tanks) KJ.move(1050); // Drive into the wall KJ.move(-50); // Back up for the turn KJ.turn90(false); // Second turn (now parallel the tanks) KJ.move(200); // Drive along the wall to the tanks FishingNet::getSingleton()->deploy(); // Deploy the arm FishingNet::getSingleton()->lowerNet(); // Deploy the net in the tank KJ.move(300); // Drag the net in the tank FishingNet::getSingleton()->raiseNet(); // Raise the net FishingNet::getSingleton()->raiseArm(); // Raise the arm a little (to avoid the tank's sides KJ.move(100); // Get to the target area FishingNet::getSingleton()->deploy(); // Lower the arm a bit FishingNet::getSingleton()->lowerNet(); // Lower the net } void KJ2016Tempo::stop() { m_leftServoSpeed = 0; m_rightServoSpeed = 0; ServosNumeriques::moveAtSpeed(0, LEFT_SERVO_ID); ServosNumeriques::moveAtSpeed(0, RIGHT_SERVO_ID); } void KJ2016Tempo::pause() { ServosNumeriques::moveAtSpeed(0, LEFT_SERVO_ID); ServosNumeriques::moveAtSpeed(0, RIGHT_SERVO_ID); } void KJ2016Tempo::resume() { ServosNumeriques::moveAtSpeed(m_leftServoSpeed, LEFT_SERVO_ID); ServosNumeriques::moveAtSpeed(m_rightServoSpeed, RIGHT_SERVO_ID); } void KJ2016Tempo::turn90(bool toLeft) { static const float alpha = (1000.f * KJ2016Tempo::KJ_INTERAXIS * 3.1415)/(KJ2016Tempo::SERVO_SPEED_FACTOR * KJ2016Tempo::KJ_WHEEL_DIAMETER * 2.f); unsigned int angularSpeed = 1023; m_leftServoSpeed = (toLeft?0:1023) + angularSpeed; m_rightServoSpeed = (toLeft?0:1023) + angularSpeed; resume(); waitForArrival(static_cast( alpha/(float)angularSpeed )); stop(); } void KJ2016Tempo::move(int distance) { static const float beta = (1000.f * 2.f)/(KJ2016Tempo::SERVO_SPEED_FACTOR * KJ2016Tempo::KJ_WHEEL_DIAMETER); unsigned int angularSpeed = 1023; m_leftServoSpeed = (distance<0?1023:0) + angularSpeed; m_rightServoSpeed = (distance>0?1023:0) + angularSpeed; resume(); waitForArrival(static_cast( beta * (float)((distance<0)?-distance:distance) / (float)angularSpeed )); stop(); } void KJ2016Tempo::waitForArrival(unsigned int duration) { unsigned int sensorCheckDelay = Clock::MS_PER_TICK * 10; while(true) { if(sensorCheckDelay > duration) sensorCheckDelay = duration; unsigned int t = Clock::delay(sensorCheckDelay); if(t >= duration) break; duration -= t; while(Sensors::getSingleton()->sharpDetect()) // We wait for all sharps to be clear pause(); resume(); } }