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#include "MoveAction.h"
#include "Move.h"
MoveAction::MoveAction(MOVE_KIND kind, float distance) : action_kind(kind), action_distance(distance)
{
}
MoveAction::~MoveAction()
{
}
MOVE_KIND MoveAction::getKind()
{
return action_kind;
}
float MoveAction::getDistance()
{
return action_distance;
}