/****************************************************************************
 * apps/graphics/traveler/tools/libwld/wld_discardbitmaps.c
 * This file contains the logic which deallocates previously loaded texture
 * bitmaps
 *
 *   Copyright (C) 2016 Gregory Nutt. All rights reserved.
 *   Author: Gregory Nutt <gnutt@nuttx.org>
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 * 3. Neither the name NuttX nor the names of its contributors may be
 *    used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
 * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 ****************************************************************************/

/*************************************************************************
 * Included files
 *************************************************************************/

#include <stdio.h>
#include "trv_types.h"
#include "wld_mem.h"
#include "wld_world.h"
#include "wld_bitmaps.h"
#if (MSWINDOWS)
#  include "wld_pcx.h"
#endif

/*************************************************************************
 * Public Functions
 *************************************************************************/

/*************************************************************************
 * Name: wld_discard_bitmaps
 * Description:
 * This function deallocates the entire world.
 ************************************************************************/

void wld_discard_bitmaps(void)
{
  int i;
  for (i = 0; i < MAX_BITMAPS; i++)
    {
      if (g_even_bitmaps[i])
        {
          wld_free_texture((void *)g_even_bitmaps[i]);
          g_even_bitmaps[i] = NULL;
        }

#ifndef WEDIT
      if (g_odd_bitmaps[i])
        {
          wld_free_texture((void *)g_odd_bitmaps[i]);
          g_odd_bitmaps[i] = NULL;
        }
#endif
    }

  g_nbitmaps = 0;
}
