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####################################################################################################
#
# PyValentina - A Python implementation of Valentina Pattern Drafting Software
# Copyright (C) 2017 Fabrice Salvaire
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
####################################################################################################
####################################################################################################
import logging
from ArithmeticInterval import Interval2D
from Valentina.Geometry.Vector import Vector2D
from Valentina.GraphicScene.GraphicItem import PathStyle
from Valentina.GraphicScene.Scene import GraphicScene
from . import Calculation
####################################################################################################
_module_logger = logging.getLogger(__name__)
####################################################################################################
def vector_to_interval2d(vector):
x, y = vector.x, vector.y
return Interval2D((x, x), (y, y))
####################################################################################################
class Pattern:
_logger = _module_logger.getChild('Pattern')
self._measurements = measurements
self._calculator = measurements.calculator
self._calculations = []
self._calculation_dict = {}
@property
def measurements(self):
return self._measurements
@property
def calculator(self):
return self._calculator
@property
def unit(self):
return self._unit
##############################################
def calculations(self):
return self._calculations
# Work as a post init
self._calculations.append(calculation)
self._calculation_dict[calculation.id] = calculation
if hasattr(calculation, 'name'):
self._calculation_dict[calculation.name] = calculation
##############################################
return len(self._calculations) + 1 # id > 0
##############################################
def has_calculation_id(self, id):
return id in self._calculation_dict
##############################################
def get_calculation(self, id):
return self._calculation_dict[id]
##############################################
def get_point(self, name):
return self._points[name]
##############################################
def eval(self):
self._logger.info('Eval all calculations')
for calculation in self._calculations:
if isinstance(calculation, Calculation.Point):
self._calculator.add_point(calculation)
calculation.eval()
elif isinstance(calculation, Calculation.SimpleInteractiveSpline):
calculation.eval() # for control points
##############################################
def dump(self):
print("\nDump calculations:")
for calculation in self._calculations:
if isinstance(calculation, Calculation.Point):
print(calculation, calculation.vector)
for dependency in calculation.dependencies:
print(' ->', dependency)
##############################################
def bounding_box(self):
# Fixme: bounding box should use geometry
# calculation -> geometric object -> bounding box
for calculation in self._calculations:
interval = calculation.geometry().bounding_box()
if bounding_box is None:
bounding_box = interval
else:
bounding_box |= interval
# if isinstance(calculation, Calculation.Point):
# interval_point = vector_to_interval2d(calculation.vector)
# if interval is None:
# interval = interval_point
# else:
# interval |= interval_point
# elif isinstance(calculation, Calculation.SimpleInteractiveSpline):
# interval |= vector_to_interval2d(calculation.control_point1)
# interval |= vector_to_interval2d(calculation.control_point2)
##############################################
def _calculation_to_path_style(self, calculation, **kwargs):
return PathStyle(stroke_style=calculation.line_style,
stroke_color=calculation.line_color,
**kwargs)
##############################################
def detail_scene(self):
# Fixme: implement a transformer class to prevent if ... ?
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for calculation in self._calculations:
if isinstance(calculation, Calculation.Point):
scene.add_coordinate(calculation.name, calculation.vector)
scene.add_circle(calculation.name, '1pt', PathStyle(fill_color='black'))
label_offset = calculation.label_offset
offset = Vector2D(label_offset.x, -label_offset.y) # Fixme: ???
label_position = calculation.vector + offset
if offset:
# arrow must point to the label center and be clipped
scene.add_segment(calculation.vector, label_position, PathStyle(line_width='.5pt'))
scene.add_text(label_position, calculation.name)
if isinstance(calculation, Calculation.LinePropertiesMixin):
path_style = self._calculation_to_path_style(calculation, line_width='2pt')
if isinstance(calculation, Calculation.AlongLinePoint):
scene.add_segment(calculation.first_point.name, calculation.name, path_style)
elif isinstance(calculation, Calculation.EndLinePoint):
scene.add_segment(calculation.base_point.name, calculation.name, path_style)
# elif isinstance(calculation, LineIntersectPoint):
# scene.add_segment(calculation.point1_line1.name, calculation.name, path_style)
# source += r'\draw[{0}] ({1.point1_line1.name}) -- ({1.name});'.format(style, calculation) + '\n'
elif isinstance(calculation, Calculation.NormalPoint):
scene.add_segment(calculation.first_point.name, calculation.name, path_style)
elif isinstance(calculation, Calculation.Line):
path_style = self._calculation_to_path_style(calculation, line_width='4pt')
scene.add_segment(calculation.first_point.name, calculation.second_point.name, path_style)
elif isinstance(calculation, Calculation.SimpleInteractiveSpline):
path_style = self._calculation_to_path_style(calculation, line_width='4pt')
scene.add_cubic_bezier(calculation.first_point.name,
calculation.control_point1, calculation.control_point2,
calculation.second_point.name,
path_style)
return scene