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####################################################################################################
#
# Patro - A Python library to make patterns for fashion design
# Copyright (C) 2019 Fabrice Salvaire
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
####################################################################################################
####################################################################################################
def spline_from_svg(scene_importer):
# m 74.999689,150.7821
# c
# 9,-10 14.500002,-5 18.916662,-0.83334 4.41667,4.16667 7.749999,7.5 11.083339,5.83334
# 3.33333,-1.66667 6.66666,-8.33334 13.33333,-11.66667 6.66667,-3.33333 16.66667,-3.33333
# 16.66667,-3.33333
# Vector2D[40. 50.]
# Vector2D[49. 60.]
# Vector2D[54.500002 55. ]
# Vector2D[58.916662 50.83334 ]
# Vector2D[63.333332 46.66667 ]
# Vector2D[66.666661 43.33334 ]
# Vector2D[70.000001 45. ]
# Vector2D[73.333331 46.66667 ]
# Vector2D[76.666661 53.33334 ]
# Vector2D[83.333331 56.66667 ]
# Vector2D[90.000001 60. ]
# Vector2D[100.000001 60. ]
# Vector2D[100.000001 60. ]
# CubicBezier2D(Vector2D[40. 50.], Vector2D[49. 60.], Vector2D[54.5 55. ], Vector2D[58.91666667 50.83333333])
# CubicBezier2D(Vector2D[58.91666667 50.83333333], Vector2D[63.33333333 46.66666667], Vector2D[66.66666667 43.33333333], Vector2D[70. 45.])
# CubicBezier2D(Vector2D[70. 45.], Vector2D[73.33333333 46.66666667], Vector2D[76.66666667 53.33333333], Vector2D[83.33333333 56.66666667])
# CubicBezier2D(Vector2D[83.33333333 56.66666667], Vector2D[90. 60.], Vector2D[100. 60.], Vector2D[100. 60.])
x0, y0 = 40, 50
control_points = (
(9, -10),
(14.500002, -5),
(18.916662, -0.83334),
(4.41667, 4.16667),
(7.749999, 7.5),
(11.083339, 5.83334),
(3.33333, -1.66667),
(6.66666, -8.33334),
(13.33333, -11.66667),
(6.66667, -3.33333),
(16.66667, -3.33333),
(16.66667, -3.33333),
)
vertices = []
point = Vector2D(x0, y0)
vertices.append(point)
for i, xy in enumerate(control_points):
xi, yi = xy
yi = -yi
if (i+1) % 3:
x = xi + x0
y = yi + y0
else:
x0 += xi
y0 += yi
x, y = x0, y0
point = Vector2D(x, y)
vertices.append(point)
path_style = GraphicBezierStyle(
line_width=3.0,
stroke_color=Colors.blue,
stroke_style=StrokeStyle.SolidLine,
show_control=True,
control_color=Colors.red,
)
for vertex in vertices:
print(vertex)
# scene_importer.scene.bezier_path(vertices, degree=3, path_style=path_style, user_data=None)