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####################################################################################################
#
# Patro - A Python library to make patterns for fashion design
# Copyright (C) 2019 Fabrice Salvaire
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
####################################################################################################
####################################################################################################
__all__ = [
'LinearSegment',
'QuadraticBezierSegment',
'CubicBezierSegment',
'Path2D',
]
####################################################################################################
from .Primitive import Primitive1P, Primitive2DMixin
from .Bezier import QuadraticBezier2D, CubicBezier2D
from .Conic import Circle2D, AngularDomain
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from .Segment import Segment2D
from .Vector import Vector2D
####################################################################################################
class PathPart:
##############################################
def __init__(self, path, position):
self._path = path
self._position = position
##############################################
def __repr__(self):
return self.__class__.__name__
##############################################
@property
def path(self):
return self._path
@property
def position(self):
return self._position
@position.setter
def position(self, value):
self._position = int(value)
##############################################
@property
def prev_part(self):
return self._path[self._position -1]
@property
def next_part(self):
return self._path[self._position +1]
##############################################
@property
def start_point(self):
prev_part = self.prev_part
if prev_part is not None:
return prev_part.stop_point
else:
return self._path.p0
##############################################
@property
def stop_point(self):
raise NotImplementedError
@property
def geometry(self):
raise NotImplementedError
##############################################
@property
def bounding_box(self):
return self.geometry.bounding_box
####################################################################################################
class LinearSegment(PathPart):
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r"""
Bulge
Let `P0`, `P1`, `P2` the vertices and `R` the bulge radius.
The deflection :math:`\theta = 2 \alpha` at the corner is
.. math::
D_1 \cdot D_0 = (P_2 - P_1) \cdot (P_1 - P_0) = \cos \theta
The bisector direction is
.. math::
Bis = D_1 - D_0 = (P_2 - P_1) - (P_1 - P_0) = P_2 -2 P_1 + P_0
Bulge Center is
.. math::
C = P_1 + Bis \times \frac{R}{\sin \alpha}
Extremities are
\prime P_1 = P_1 - d_0 \times \frac{R}{\tan \alpha}
\prime P_1 = P_1 + d_1 \times \frac{R}{\tan \alpha}
"""
##############################################
def __init__(self, path, position, radius):
super().__init__(path, position)
self._bissector = None
self._direction = None
self.radius = radius
if self._radius is not None:
if not isinstance(self.prev_part, LinearSegment):
raise ValueError('Previous path segment must be linear')
self._bulge_angle = None
self._bulge_center = None
self._start_bulge_point = None
self._stop_bulge_point = None
##############################################
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if self._radius is not None:
start_point = self.bulge_stop_point
else:
start_point = self.start_point
next_part = self.next_part
if isinstance(next_part, LinearSegment) and next_part.radius is not None:
stop_point = next_part.bulge_start_point
else:
stop_point = self.stop_point
return start_point, stop_point
##############################################
@property
def radius(self):
return self._radius
@radius.setter
def radius(self, value):
if value is not None:
self._radius = float(value)
else:
self._radius = None
##############################################
@property
def direction(self):
if self._direction is None:
self._direction = (self.stop_point - self.start_point).normalise()
return self._direction
@property
def bissector(self):
if self._radius is None:
return None
else:
if self._bissector is None:
# self._bissector = (self.prev_part.direction + self.direction).normalise().normal
self._bissector = (self.direction - self.prev_part.direction).normalise()
return self._bissector
##############################################
@property
def bulge_angle_rad(self):
if self._bulge_angle is None:
angle = self.direction.orientation_with(self.prev_part.direction)
self._bulge_angle = math.radians(angle)
return self._bulge_angle
@property
def bulge_angle(self):
return math.degrees(self.bulge_angle_rad)
@property
def half_bulge_angle(self):
return abs(self.bulge_angle_rad / 2)
##############################################
@property
def bulge_center(self):
if self._bulge_center is None:
offset = self.bissector * self._radius / math.sin(self.half_bulge_angle)
self._bulge_center = self.start_point + offset
return self._bulge_center
##############################################
@property
def bulge_start_point(self):
if self._start_bulge_point is None:
offset = self.prev_part.direction * self._radius / math.tan(self.half_bulge_angle)
self._start_bulge_point = self.start_point - offset
return self._start_bulge_point
@property
def bulge_stop_point(self):
if self._stop_bulge_point is None:
offset = self.direction * self._radius / math.tan(self.half_bulge_angle)
self._stop_bulge_point = self.start_point + offset
return self._stop_bulge_point
##############################################
@property
def bulge_geometry(self):
# Fixme: check start and stop are within segment
arc = Circle2D(self.bulge_center, self._radius)
start_angle, stop_angle = [arc.angle_for_point(point)
for point in (self.bulge_start_point, self.bulge_stop_point)]
if self.bulge_angle < 0:
start_angle, stop_angle = stop_angle, start_angle
arc.domain = AngularDomain(start_angle, stop_angle)
return arc
####################################################################################################
class PathSegment(LinearSegment):
##############################################
def __init__(self, path, position, point, radius=None, absolute=False):
super().__init__(path, position, radius)
self._absolute = bool(absolute)
##############################################
@property
def point(self):
return self._point
@point.setter
def point(self, value):
self._point = Vector2D(value) # self._path.__vector_cls__
##############################################
@property
def stop_point(self):
if self._absolute:
return self._point
else:
return self._point + self.start_point
##############################################
@property
def geometry(self):
# Fixme: cache ???
return Segment2D(*self.points)
####################################################################################################
class DirectionalSegment(LinearSegment):
__angle__ = None
##############################################
def __init__(self, path, position, length, radius=None):
super().__init__(path, position, radius)
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self.length = length
##############################################
@property
def length(self):
return self._length
@length.setter
def length(self, value):
self._length = float(value)
##############################################
@property
def stop_point(self):
# Fixme: cache ???
return self.start_point + Vector2D.from_polar(self._length, self.__angle__)
##############################################
@property
def geometry(self):
# Fixme: cache ???
return Segment2D(self.start_point, self.stop_point)
####################################################################################################
class HorizontalSegment(DirectionalSegment):
__angle__ = 0
class VerticalSegment(DirectionalSegment):
__angle__ = 90
class NorthSegment(DirectionalSegment):
__angle__ = 90
class SouthSegment(DirectionalSegment):
__angle__ = -90
class EastSegment(DirectionalSegment):
__angle__ = 0
class WestSegment(DirectionalSegment):
__angle__ = 180
class NorthEastSegment(DirectionalSegment):
__angle__ = 45
class NorthWestSegment(DirectionalSegment):
__angle__ = 180 - 45
class SouthEastSegment(DirectionalSegment):
__angle__ = -45
class SouthWestSegment(DirectionalSegment):
__angle__ = -180 + 45
####################################################################################################
class TwoPointsMixin:
@property
def point1(self):
return self._point1
@point1.setter
def point1(self, value):
self._point1 = Vector2D(value) # self._path.__vector_cls__
@property
def point2(self):
return self._point2
@point2.setter
def point2(self, value):
self._point2 = Vector2D(value)
####################################################################################################
class QuadraticBezierSegment(PathPart, TwoPointsMixin):
# Fixme: abs / inc
##############################################
def __init__(self, path, position, point1, point2):
PathPart.__init__(self, path, position)
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self.point1 = point1
self.point2 = point2
##############################################
@property
def stop_point(self):
return self._point2
@property
def points(self):
return (self.start_point, self._point1, self._point2)
##############################################
@property
def geometry(self):
# Fixme: cache ???
return QuadraticBezier2D(self.start_point, self._point1, self._point2)
####################################################################################################
class CubicBezierSegment(PathPart, TwoPointsMixin):
##############################################
def __init__(self, path, position, point1, point2, point3):
PathPart.__init__(self, path, position)
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self.point1 = point1
self.point2 = point2
self.point3 = point3
##############################################
@property
def point3(self):
return self._point3
@point3.setter
def point3(self, value):
self._point3 = Vector2D(value) # self._path.__vector_cls__
##############################################
@property
def stop_point(self):
return self._point3
@property
def points(self):
return (self.start_point, self._point1, self._point2, self._point3)
##############################################
@property
def geometry(self):
# Fixme: cache ???
return CubicBezier2D(self.start_point, self._point1, self._point2, self._point3)
####################################################################################################
class Path2D(Primitive2DMixin, Primitive1P):
"""Class to implements 2D Path."""
##############################################
def __init__(self, start_point):
Primitive1P.__init__(self, start_point)
self._parts = []
##############################################
def __len__(self):
return len(self._parts)
def __iter__(self):
return iter(self._parts)
def __getitem__(self, position):
# try:
# return self._parts[slice_]
# except IndexError:
# return None
position = int(position)
if 0 <= position < len(self._parts):
return self._parts[position]
else:
return None
##############################################
def _add_part(self, part_cls, *args, **kwargs):
obj = part_cls(self, len(self._parts), *args, **kwargs)
self._parts.append(obj)
return obj
##############################################
def move_to(self, point):
self.p0 = point
##############################################
def horizontal_to(self, distance, radius=None):
return self._add_part(HorizontalSegment, distance, radius)
def vertical_to(self, distance, radius=None):
return self._add_part(VerticalSegment, distance, radius)
def north_to(self, distance, radius=None):
return self._add_part(NorthSegment, distance, radius)
def south_to(self, distance, radius=None):
return self._add_part(SouthSegment, distance, radius)
def west_to(self, distance, radius=None):
return self._add_part(WestSegment, distance, radius)
def east_to(self, distance, radius=None):
return self._add_part(EastSegment, distance, radius)
def north_east_to(self, distance, radius=None):
return self._add_part(NorthEastSegment, distance, radius)
def south_east_to(self, distance, radius=None):
return self._add_part(SouthEastSegment, distance, radius)
def north_west_to(self, distance, radius=None):
return self._add_part(NorthWestSegment, distance, radius)
def south_west_to(self, distance, radius=None):
return self._add_part(SouthWestSegment, distance, radius)
##############################################
def line_to(self, point, radius=None):
return self._add_part(PathSegment, point, radius)
def close(self, radius=None):
# Fixme: radius must apply to start and stop
return self._add_part(PathSegment, self._p0, radius, absolute=True)
##############################################
def quadratic_to(self, point1, point2):
return self._add_part(QuadraticBezierSegment, point1, point2)
##############################################
def cubic_to(self, point1, point2, point3):
return self._add_part(CubicBezierSegment, point1, point2, point3)