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#include "simul/objet.h"
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Objet::Objet(b2World & world, Position p, Type type, Angle theta, QColor color) : p(p), type(type), theta(theta), world(&world), p_color(color), radius(0.)
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{
b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position.Set(p.x/100.,p.y/100.);
bodyDef.angle = theta;
body = world.CreateBody(&bodyDef);
{
b2CircleShape circle;
b2FixtureDef fixtureDef;
fixtureDef.shape = &circle;
circle.m_radius = 0.381f;
circle.m_p.Set(0.,0.);
fixtureDef.density = 1.0f;
fixtureDef.friction = 0.4f;
fixtureDef.filter.maskBits = 0x3;
fixtureDef.filter.categoryBits = 0x1;
body->CreateFixture(&fixtureDef);
radius = circle.m_radius;
break;
}
case SANDCONE:
{
b2CircleShape circle;
b2FixtureDef fixtureDef;
fixtureDef.shape = &circle;
circle.m_radius = 0.29f;
circle.m_p.Set(0.,0.);
fixtureDef.density = 1.0f;
fixtureDef.friction = 0.4f;
fixtureDef.filter.maskBits = 0x3;
fixtureDef.filter.categoryBits = 0x1;
body->CreateFixture(&fixtureDef);
radius = circle.m_radius;
break;
}
case SANDCYLINDER:
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{
b2CircleShape circle;
b2FixtureDef fixtureDef;
fixtureDef.shape = &circle;
circle.m_radius = 0.29f;
circle.m_p.Set(0.,0.);
fixtureDef.density = 1.0f;
fixtureDef.friction = 0.4f;
fixtureDef.filter.maskBits = 0x3;
fixtureDef.filter.categoryBits = 0x1;
body->CreateFixture(&fixtureDef);
radius = circle.m_radius;
break;
}
case SANDCUBE:
{
b2Vec2 vertices[4];
vertices[0].Set(0.0f, -0.58f);
vertices[1].Set(0.0f, 0.0f);
vertices[2].Set(-0.58f, 0.0f);
vertices[3].Set(-0.58f, -0.58f);
int32 count = 4;
b2PolygonShape polygon;
polygon.Set(vertices, count);
b2FixtureDef fixtureDef;
fixtureDef.shape = &polygon;
fixtureDef.density = 1.0f;
fixtureDef.friction = 0.4f;
fixtureDef.filter.maskBits = 0x3;
fixtureDef.filter.categoryBits = 0x1;
body->CreateFixture(&fixtureDef);
radius = 0.58f;
break;
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}
case PORTE:
{ b2Vec2 vertices[4];
vertices[0].Set(0.0f, -0.1f);
vertices[1].Set(0.0f, 0.0f);
vertices[2].Set(-1.2f, 0.0f);
vertices[3].Set(-1.2f, -0.1f);
int32 count = 4;
b2PolygonShape polygon;
polygon.Set(vertices, count);
b2FixtureDef fixtureDef;
fixtureDef.shape = &polygon;
fixtureDef.density = 1.0f;
fixtureDef.friction = 0.4f;
fixtureDef.filter.maskBits = 0x3;
fixtureDef.filter.categoryBits = 0x1;
body->CreateFixture(&fixtureDef);
radius = 1.2f;
break;
}
case MER:
{ b2Vec2 vertices[4];
vertices[0].Set(0.0f, -2.32f);
vertices[1].Set(0.0f, 0.0f);
vertices[2].Set(-5.1f, 0.0f);
vertices[3].Set(-5.1f, -2.32f);
int32 count = 4;
b2PolygonShape polygon;
polygon.Set(vertices, count);
b2FixtureDef fixtureDef;
fixtureDef.shape = &polygon;
fixtureDef.density = 1.0f;
fixtureDef.friction = 0.4f;
fixtureDef.filter.maskBits = 0x3;
fixtureDef.filter.categoryBits = 0x1;
body->CreateFixture(&fixtureDef);
radius = 5.1f;
break;
}
case POISSON:
{
break;
}
case FILET:
{
break;
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}
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Objet::~Objet()
{
world->DestroyBody(body);
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}
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void Objet::paint(QPainter &pa)
{
switch (type)
{
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case SHELL:
{
pa.setBrush(p_color);
pa.setPen(p_color);
pa.drawEllipse(QPoint(p.x,p.y),38.1,38.1);
break;
}
case SANDCONE:
{ QConicalGradient conicalGradient(QPoint(p.x,p.y), 0);
conicalGradient.setColorAt(0.2,QColor(232, 140, 0));
conicalGradient.setColorAt(0.9, Qt::black);
pa.setBrush(conicalGradient);
pa.drawEllipse(QPoint(p.x,p.y), 29, 29);
break;
}
case SANDCYLINDER:
{
pa.setBrush(p_color);
pa.setPen(p_color);
pa.drawEllipse(QPoint(p.x,p.y),29,29);
break;
}
case SANDCUBE:
{p_color = QColor(232, 140, 0);
pa.setBrush(p_color);
pa.setPen(p_color);
pa.drawRect(p.x, p.y,58,58);
p_color = QColor(0, 0, 0);
pa.setBrush(p_color);
pa.setPen(p_color);
pa.drawLine(QPointF(p.x, p.y), QPointF(p.x+58, p.y));
pa.drawLine(QPointF(p.x+58, p.y),QPointF (p.x+58, p.y+58));
pa.drawLine(QPointF(p.x+58, p.y+58), QPointF(p.x, p.y+58));
pa.drawLine(QPointF(p.x, p.y+58), QPointF(p.x, p.y));
break;/*pa.translate(p.x, p.y);
p_color = QColor(232, 140, 0);
pa.setBrush(p_color);
pa.setPen(p_color);
pa.drawRect(592,842, 58, 58);
pa.drawRect(650,842, 58, 58);
pa.drawRect(592,900, 58, 58);
pa.drawRect(650,900, 58, 58);
p_color = QColor(0, 0, 0);
pa.setBrush(p_color);
pa.setPen(p_color);
pa.drawLine(QPointF(592,842), QPointF(708,842));
pa.drawLine(QPointF(592,842), QPointF(592,958));
pa.drawLine(QPointF(592,958), QPointF(708,958));
pa.drawLine(QPointF(708,958), QPointF(708,842));
pa.drawLine(QPointF(650,842), QPointF(650,958));
pa.drawLine(QPointF(592,900), QPointF(708,900));
pa.translate(-p.x, -p.y);
break;*/
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}
case PORTE:
{
pa.setBrush(p_color);
pa.setPen(p_color);
pa.translate(p.x+240, p.y+0);
pa.rotate(8);
pa.drawRect(0, 0, 120, 10);
pa.rotate(-8);
pa.translate(300, 0);
pa.rotate(8);
pa.drawRect(0, 0, 120, 10);
pa.rotate(-8);
pa.translate(-p.x-540, 0);
break;
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}
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case MER:
{ p_color = QColor(135,206,250);
pa.setBrush(p_color);
pa.setPen(p_color);
pa.drawRect(498,2000, 410, 232);
pa.drawRect(2110,2000, 410, 232);
break;
}
case POISSON:
{
pa.setBrush(p_color);
pa.setPen(p_color);
pa.translate(p.x, p.y);
pa.drawEllipse(0,0,82,50);
pa.translate(130, 30);
pa.rotate(80);
pa.drawEllipse(0,0,82,50);
pa.translate(130, 40);
pa.rotate(80);
pa.drawEllipse(0,0,82,50);
pa.translate(130, 50);
pa.rotate(80);
pa.drawEllipse(0,0,82,50);
pa.rotate(-240);
pa.translate(-p.x-390, -p.y-120);
break;
}
case FILET:
{ pa.translate(p.x, p.y);
QPen pen;
pen.setColor(QColor(0, 0, 0));
QBrush brush(Qt::black);
brush.setStyle(Qt::Dense5Pattern);
pa.setPen(pen);
pa.setBrush(brush);
pa.drawRect(0, 0, 1144, 232);
pa.translate(-p.x, -p.y);
break;
}
default:
break;
}
return;
}
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void Objet::updatePos()
{
p.x = 100*body->GetPosition().x;
p.y = 100*body->GetPosition().y;
theta = body->GetAngle()-3.14;
float friction = 0.5;
b2Vec2 velocity = body->GetLinearVelocity();
float32 speed = velocity.Length();
if(speed > FLT_EPSILON)
{
float32 newSpeed = speed - friction;
if(newSpeed < 0)
newSpeed = 0;
velocity *= newSpeed/speed;
body->SetLinearVelocity(velocity);
}
float angularFriction = 0.5;
float angular = body->GetAngularVelocity();
if(angular > 0)
{
angular -= angularFriction;
if(angular < 0)
angular = 0;
}
else
{
angular += angularFriction;
if(angular > 0)
angular = 0;
}
body->SetAngularVelocity(angular);
}
void Objet::moveOutOfField()
{
body->SetTransform(b2Vec2(-1000., -1000.), body->GetAngle());
}
Position Objet::getPosition()
{
return p;
}
Objet::Type Objet::getType()
{
return type;
}
bool Objet::isNear(Position p, Distance radius)
{
return (delta.getNorme() < radius + this->radius);
}