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#include "simul/table.h"
#include "simul/robot.h"
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#include "element.h"
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#include <iostream>
#include <QPainter>
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Position getCase(unsigned int i, unsigned int j)
{
return Position(450 + i*350, j*350);
}
Position getCaseCenter(unsigned int i, unsigned int j)
{
return Position(625 + i*350, 175 + j*350);
}
b2AABB Table::getWorldAABB()
{
b2AABB a;
a.lowerBound.Set(-100,-100);
a.upperBound.Set(tableWidth+100, tableHeight+100);
return a;
}
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Table::Table(QWidget* parent) :
QWidget(parent),
#ifdef BOX2D_2_0_1
world(getWorldAABB(),b2Vec2(0.f,0.f), false)
#else
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// world(b2Vec2(0.f,0.f), false)
world(b2Vec2(0.f,0.f))
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#endif
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{
dt=0;
setAutoFillBackground(true);
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QPalette p = palette();
p.setColor(QPalette::Window,QColor(Qt::darkGray));
setPalette(p);
robots.push_back(new Robot(world));
//Geometry
b2BodyDef bodyDef;
bodyDef.position.Set(0., 0.);
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tableBody = world.CreateBody(&bodyDef);
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#ifdef BOX2D_2_0_1
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b2PolygonDef &fixture = box;
#else
b2PolygonShape box;
b2FixtureDef fixture;
fixture.shape = &box;
#endif
fixture.friction = 0.5;
fixture.density = 0;
#ifdef BOX2D_2_0_1
#define CreateFixture CreateShape
#endif
box.SetAsBox(30,1, b2Vec2(0,-1),0);
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tableBody->CreateFixture(&fixture);
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box.SetAsBox(1,20, b2Vec2(-1,0),0);
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tableBody->CreateFixture(&fixture);
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box.SetAsBox(1,20, b2Vec2(31,0),0);
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tableBody->CreateFixture(&fixture);
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box.SetAsBox(30.,1., b2Vec2(0,21),0);
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tableBody->CreateFixture(&fixture);
//Starting zones borders
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box.SetAsBox(4.00,.11, b2Vec2(0.,5.1), 0.);
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tableBody->CreateFixture(&fixture);
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box.SetAsBox(4.00,.11, b2Vec2(30.,5.1), 0.);
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tableBody->CreateFixture(&fixture);
//Blocked zones
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box.SetAsBox(1.25,1.25, b2Vec2(11.,10.), 0.); //Totem rouge
tableBody->CreateFixture(&fixture);
box.SetAsBox(1.25,1.25, b2Vec2(19.,10.), 0.); //Totem violet
tableBody->CreateFixture(&fixture);
box.SetAsBox(0.2,0.2, b2Vec2(15.,10.), 0.); //Arbre TODO : à transformer en cercle
tableBody->CreateFixture(&fixture);
//Boat
box.SetAsBox(0.11,3.75, b2Vec2(3.24,16.3), 0.0666); //Red Boat
tableBody->CreateFixture(&fixture);
box.SetAsBox(0.11,3.75, b2Vec2(26.76,16.3), 6.216); //Violet Boat
tableBody->CreateFixture(&fixture);
/* box.SetAsBox(3.50,1.20, b2Vec2(8,21), 0.);
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tableBody->CreateFixture(&fixture);
box.SetAsBox(3.50,1.20, b2Vec2(22,21), 0.);
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tableBody->CreateFixture(&fixture);
box.SetAsBox(.11,0.65, b2Vec2(4.61,19.15), 0.);
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tableBody->CreateFixture(&fixture);
box.SetAsBox(.11,0.65, b2Vec2(18.61,19.15), 0.);
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tableBody->CreateFixture(&fixture);
box.SetAsBox(.11,0.65, b2Vec2(11.39,19.15), 0.);
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tableBody->CreateFixture(&fixture);
box.SetAsBox(.11,0.64, b2Vec2(25.39,19.15), 0.);
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tableBody->CreateFixture(&fixture);
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//Init position of elements
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//int l1 = rand() % 20;
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int l2 = rand() % 20;
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int r1 = rand() % 20;
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addCard(l1, 1);
addCard(l2, 2);
addCard(l2, 4);
addCard(l1, 5);
addCard(r1, -1);
addCard(r1, -2);
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elements.push_back(new Element(world,getCase(3,3),Element::Pawn)); //Central element
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*/
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}
Table::~Table()
{
}
void Table::update(int dt)
{
this->dt = dt;
for(unsigned int i=0; i < robots.size(); i++)
robots[i]->updateForces(dt);
robots[i]->interact(elements);
}
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#ifdef BOX2D_2_0_1
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#else
world.Step((float)dt/1000., 10, 10);
world.ClearForces();
#endif
for(unsigned int i=0; i < elements.size(); i++)
elements[i]->updatePos();
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repaint();
}
void Table::paintEvent(QPaintEvent* evt)
{
QPainter p(this);
p.setRenderHints(QPainter::Antialiasing,true);
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p.setWindow(QRect(0,-tableHeight,tableWidth,tableHeight));
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p.setWorldMatrixEnabled(true);
//Mer
p.fillRect(0,0,3000,-2000,QColor(39,129,187)); // Blue
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//Starting zones
p.fillRect(0,0,500,-500,QColor(160,0,28)); //Red
p.fillRect(2500,0,500,-500,QColor(133,61,125)); //Violet
//Boat
p.setBrush(QBrush(QColor(119,76,59))); //Brown
p.setPen(QBrush(QColor(119,76,59)));
static const QPointF redBoat[4] = {QPointF(0, -500),QPointF(0, -2000), QPointF(325, -2000), QPointF(400, -500) };
p.drawPolygon(redBoat, 4, Qt::OddEvenFill);
static const QPointF violetBoat[4] = {QPointF(2600, -500),QPointF(2675, -2000), QPointF(3000, -2000), QPointF(3000, -500) };
p.drawPolygon(violetBoat, 4, Qt::OddEvenFill);
//Circle of the map
p.setBrush(QBrush(QColor(242,191,0))); // Jaune
p.setPen(QBrush(QColor(242,191,0)));
float diameter = 800;
p.drawEllipse(QRectF(1500 -diameter / 2.0, -diameter / 2.0, diameter, diameter));
p.setBrush(QBrush(QColor(75,155,62))); // Vert
p.setPen(QBrush(QColor(75,155,62)));
diameter = 600;
p.drawEllipse(QRectF(1500 -diameter / 2.0, -diameter / 2.0, diameter, diameter));
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//Island
p.setBrush(QBrush(QColor(242,191,0))); // Jaune
p.setPen(QBrush(QColor(242,191,0)));
diameter = 600;
p.drawEllipse(QRectF(1100 -diameter / 2.0, -1000 -diameter / 2.0, diameter, diameter));
p.drawEllipse(QRectF(1900 -diameter / 2.0, -1000 -diameter / 2.0, diameter, diameter));
p.fillRect(1100,-800,800,-400,QColor(242,191,0));
p.setBrush(QBrush(QColor(39,129,187))); // Blue
p.setPen(QBrush(QColor(39,129,187)));
diameter = 237*2;
p.drawEllipse(QRectF(1500 -diameter / 2.0, -1358 -diameter / 2.0, diameter, diameter));
p.drawEllipse(QRectF(1500 -diameter / 2.0, -1000+358 -diameter / 2.0, diameter, diameter));
p.setBrush(QBrush(QColor(75,155,62))); // Vert
p.setPen(QBrush(QColor(75,155,62)));
diameter = 150; // arbre central
p.drawEllipse(QRectF(1500 -diameter / 2.0, -1000 -diameter / 2.0, diameter, diameter));
diameter = 400; // autour des totems
p.drawEllipse(QRectF(1100 -diameter / 2.0, -1000 -diameter / 2.0, diameter, diameter));
p.drawEllipse(QRectF(1900 -diameter / 2.0, -1000 -diameter / 2.0, diameter, diameter));
//Lignes noires de suivie
p.fillRect(500,-450,150,-20,Qt::black);
p.fillRect(630,-450,20,-1550,Qt::black);
p.fillRect(2350,-450,150,-20,Qt::black);
p.fillRect(2350,-450,20,-1550,Qt::black);
//Totem
p.fillRect(975,-875,250,-250,QColor(119,76,59));
p.fillRect(1775,-875,250,-250,QColor(119,76,59));
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for(unsigned int i=0; i < robots.size(); i++)
robots[i]->paint(p,dt);
dt = 0;
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}
void Table::keyPressEvent(QKeyEvent* evt, bool press)
{
for(unsigned int i=0; i < robots.size(); i++)
robots[i]->keyPressEvent(evt, press);
}
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Position getSideElemCenter(bool right, unsigned int elem)
{
return Position(right ? 200 : 2800, 1810 - elem*280);
}
void Table::addCard(unsigned int n, int column)
{
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unsigned int q = n % 3;
if(q >= k)
q++;
if(column > 0)
{
//elements.push_back(new Element(world,getCase(column,k+1),Element::Pawn));
//elements.push_back(new Element(world,getCase(column,q+1),Element::Pawn));
elements.push_back(new Element(world,getCase(column,4),Element::Pawn));
elements.push_back(new Element(world,getCase(column,5),Element::Pawn));
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}
else
{
for(unsigned int i=0; i < 5; i++)
{
Element::Type t = Element::Pawn;
if(i == q)
t = Element::Queen;
else if(i == k)
t = Element::King;
elements.push_back(new Element(world,getSideElemCenter(-column-1, i),t));
}
}
}