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#include "simul/table.h"
#include "simul/robot.h"
#include <iostream>
#include <QPainter>
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Position getCase(unsigned int i, unsigned int j)
{
return Position(450 + i*350, j*350);
}
Position getCaseCenter(unsigned int i, unsigned int j)
{
return Position(625 + i*350, 175 + j*350);
}
Table::Table(QWidget* parent) : QWidget(parent), world(b2Vec2(0.f,0.f), false)
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{
dt=0;
setAutoFillBackground(true);
QPalette p = palette();
p.setColor(QPalette::Window,QColor(Qt::darkGray));
setPalette(p);
robots.push_back(new Robot(world));
//Geometry
b2BodyDef bodyDef;
bodyDef.position.Set(0., 0.);
tableBody = world.CreateBody(&bodyDef);
b2PolygonShape box;
b2FixtureDef fixtureDef;
fixtureDef.shape = &box;
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fixtureDef.friction = 0.5;
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fixtureDef.density = 0;
box.SetAsBox(30,1, b2Vec2(0,-1),0);
tableBody->CreateFixture(&fixtureDef);
box.SetAsBox(1,21, b2Vec2(-1,0),0);
tableBody->CreateFixture(&fixtureDef);
box.SetAsBox(1,21, b2Vec2(31,0),0);
tableBody->CreateFixture(&fixtureDef);
box.SetAsBox(30.,1., b2Vec2(0,22),0);
tableBody->CreateFixture(&fixtureDef);
//Starting zones borders
box.SetAsBox(4.00,.11, b2Vec2(0.,4.), 0.);
tableBody->CreateFixture(&fixtureDef);
box.SetAsBox(4.00,.11, b2Vec2(30.,4.), 0.);
tableBody->CreateFixture(&fixtureDef);
//Blocked zones
box.SetAsBox(3.50,1.20, b2Vec2(8,21), 0.);
tableBody->CreateFixture(&fixtureDef);
box.SetAsBox(3.50,1.20, b2Vec2(22,21), 0.);
tableBody->CreateFixture(&fixtureDef);
box.SetAsBox(.11,0.65, b2Vec2(4.61,19.15), 0.);
tableBody->CreateFixture(&fixtureDef);
box.SetAsBox(.11,0.65, b2Vec2(18.61,19.15), 0.);
tableBody->CreateFixture(&fixtureDef);
box.SetAsBox(.11,0.65, b2Vec2(11.39,19.15), 0.);
tableBody->CreateFixture(&fixtureDef);
box.SetAsBox(.11,0.64, b2Vec2(25.39,19.15), 0.);
tableBody->CreateFixture(&fixtureDef);
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//Init position of elements
int l1 = rand() % 20;
int l2 = rand() % 20;
int r1 = rand() % 20;
int r2 = rand() % 20;
addCard(l1, 1);
addCard(l2, 2);
addCard(l2, 4);
addCard(l1, 5);
addCard(r1, -1);
addCard(r2, -2);
elements.push_back(new Element(world,getCase(3,3),Element::Pawn)); //Central element
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}
Table::~Table()
{
}
void Table::update(int dt)
{
this->dt = dt;
for(unsigned int i=0; i < robots.size(); i++)
robots[i]->updateForces(dt);
world.Step((float)dt/1000., 10, 10);
world.ClearForces();
for(unsigned int i=0; i < elements.size(); i++)
elements[i]->updatePos();
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repaint();
}
void Table::paintEvent(QPaintEvent* evt)
{
QPainter p(this);
p.setRenderHints(QPainter::Antialiasing,true);
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p.setWindow(QRect(0,-tableHeight,tableWidth,tableHeight));
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p.setWorldMatrixEnabled(true);
for(unsigned int i=0; i<6; i++)
for(unsigned int j=0; j<6; j++)
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p.fillRect(450+i*350,-j*350,350,-350, ((i+j) & 1) ? Qt::red : Qt::blue);
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//Starting zones
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p.fillRect(0,0,400,-400,Qt::blue);
p.fillRect(2600,0,400,-400,Qt::red);
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//Green zones
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p.fillRect(0,-400,400,-1700,QColor(0,146,54));
p.fillRect(2600,-400,400,-1700,QColor(0,146,54));
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//Starting zones borders
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p.fillRect(0,-389,400,-22,Qt::black);
p.fillRect(2600,-389,400,-22,Qt::black);
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//Blocked zones
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p.fillRect(450,-1980,700,-120,Qt::black);
p.fillRect(1850,-1980,700,-120,Qt::black);
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p.fillRect(450,-1850,22,-130,Qt::black);
p.fillRect(1850,-1850,22,-130,Qt::black);
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p.fillRect(1128,-1850,22,-130,Qt::black);
p.fillRect(2528,-1850,22,-130,Qt::black);
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//Extra-points
p.setBrush(QBrush(QColor(30,30,30)));
p.setPen(QBrush(QColor(30,30,30)));
p.drawEllipse(getCaseCenter(1,1), 50,50);
p.drawEllipse(getCaseCenter(1,4), 50,50);
p.drawEllipse(getCaseCenter(4,4), 50,50);
p.drawEllipse(getCaseCenter(4,1), 50,50);
p.drawEllipse(getCaseCenter(2,5), 50,50);
p.drawEllipse(getCaseCenter(3,5), 50,50);
p.setBrush(QBrush(QColor("yellow")));
p.setPen(QBrush(QColor("yellow")));
for(unsigned int i=0; i < elements.size(); i++)
elements[i]->paint(p);
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for(unsigned int i=0; i < robots.size(); i++)
robots[i]->paint(p,dt);
dt = 0;
}
void Table::keyPressEvent(QKeyEvent* evt, bool press)
{
for(unsigned int i=0; i < robots.size(); i++)
robots[i]->keyPressEvent(evt, press);
}
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Position getSideElemCenter(bool right, unsigned int elem)
{
return Position(right ? 200 : 2800, 1810 - elem*280);
}
void Table::addCard(unsigned int n, int column)
{
unsigned int k = n % 4;
unsigned int q = n % 3;
if(q >= k)
q++;
if(column > 0)
{
elements.push_back(new Element(world,getCase(column,k+1),Element::Pawn));
elements.push_back(new Element(world,getCase(column,q+1),Element::Pawn));
}
else
{
for(unsigned int i=0; i < 5; i++)
{
Element::Type t = Element::Pawn;
if(i == q)
t = Element::Queen;
else if(i == k)
t = Element::King;
elements.push_back(new Element(world,getSideElemCenter(-column-1, i),t));
}
}
}