Skip to content
OE_display.h 2.15 KiB
Newer Older
/*
 * Copyright (c) 2015 Tricoire Sebastien 3dsman@free.fr
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 *
 */

#ifndef OE_DISPLAY_H
#define OE_DISPLAY_H

#include "OE_utils.h"
#include <stdint.h>
#include <vector>
//#include "OE_controller.h"
#include "OE_document.h"
#include <GLFW/glfw3.h>

class OE_controller;

class OE_display
{
public:
	
		
        /** Default constructor */
        OE_display();
		OE_display(OE_document* document,OE_controller* controller);
        /** Default destructor */
        virtual ~OE_display();
		
        virtual bool setDocument(OE_document * document);
        virtual bool setController(OE_controller* controller);
		virtual void mouse_Pos(double x, double y);
		virtual void mouse_Button(int button, int action, int mods);
		virtual void scroll(double xoffset, double yoffset);
		virtual void resize(int width, int height);
		virtual void key(int key, int scancode, int action, int mods);
		//void drawframe();
		virtual bool draw() = 0;
		virtual void showAll();

        static vector_2d viewPos;
        vector_2d absMouse;
		static float zoom;
        vector_2d mouse;
        vector_2d mouseInit;
		static bool pan;
		static int width, height;

    protected:
		
		
		GLFWwindow* window;
		const GLFWvidmode* mode;
		
		
		OE_document * document = NULL;
		OE_controller* controller = NULL;