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/*
* Copyright (c) 2015 Tricoire Sebastien 3dsman@free.fr
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
*/
#include "OE_display.h"
#include "OE_utils.h"
#include <iostream>
#include <GL/gl.h>
#include <cstdlib>
#include <math.h>
#include <cstdio>
#include <cstring>
#include <algorithm>
//float OE_display::cx, OE_display::cy = 0.0;
//int OE_display::mouseX, OE_display::mouseY, OE_display::mouseXInit, OE_display::mouseYInit = -1;
OE_display::OE_display() : zoom(1.0), pan(false), width(0), height(0)
OE_display::OE_display(OE_document* document, OE_controller* controller, OE_displayStyle* style)
}
OE_display::~OE_display()
{
}
/** \brief draw the document on screen
*
* \return true if all is ok
*
*/
{
this->document = document;
std::list<OE_pointcurve*>::iterator curve = document->curves.begin();
while (curve != document->curves.end())
(*curve)->refresh(zoom/2);
curve++;
}*/
refreshAll();
return true;
}
bool OE_display::setController(OE_controller* controller)
this->controller = controller;
return true;
}
bool OE_display::setDisplayStyle(OE_displayStyle* style)
{
this->style = style;
return true;
}
bool OE_display::refreshAll()
{
std::list<OE_pointcurve*>::iterator curve = document->curves.begin();
while (curve != document->curves.end())
{
(*curve)->refresh(zoom/2, !changeDpi);
curve++;
}
std::list<OE_stitchs*>::iterator stitch = document->stitchs.begin();
while (stitch != document->stitchs.end())
{
(*stitch)->refresh(zoom/2, !changeDpi);
stitch++;
}
if (controller) controller->generateInstructions();
changeDpi = false;
return true;
}
return false;
}
/** \brief draw the move gizmo
*
* \return true if all is ok
*
*/
bool OE_display::drawSelectionTools(bool select)
{
vector_2d min = selectionBounds.getMin();
vector_2d max = selectionBounds.getMax();
float crossSize = zoom*style->moveCrossSize;
float boxOffset = zoom*style->moveCrossSize;
min.x -= boxOffset;
min.y -= boxOffset;
max.x += boxOffset;
max.y += boxOffset;
if (selectionBounds.init)
{
if (select)
{
glPushName(0); //id of the move tool
glBegin(GL_QUADS);
style->selectionBoundColor.gl();
//glColor4d(1, 0, 0, 1);
glVertex2f(crossSize*1.0f, 0);
glVertex2f(0, crossSize*1.0f);
glVertex2f(-crossSize*1.0f, 0);
glVertex2f(0, -crossSize*1.0f);
glEnd();
glPopName();
glPushName(1); //id of the scale tool
glBegin(GL_QUADS);
glVertex2f(-crossSize*0.5f, -crossSize*0.5f);
glVertex2f(-crossSize*0.5f, -crossSize*1.5f);
glVertex2f(-crossSize*1.5f, -crossSize*1.5f);
glVertex2f(-crossSize*1.5f, -crossSize*0.5f);
glEnd();
glPopName();
{
//draw selection bound
glLineWidth(1.5);
glBegin(GL_LINE_LOOP);
style->selectionBoundColor.gl();
glVertex2f(min.x, min.y);
glVertex2f(min.x, max.y);
glVertex2f(max.x, max.y);
glVertex2f(max.x, min.y);
glEnd();
//draw move cross
glBegin(GL_TRIANGLES);
style->transformGizmoColor.gl();
glVertex2f(-crossSize*0.6f, -crossSize*0.1f);
glVertex2f(-crossSize*0.6f, crossSize*0.1f);
glVertex2f(crossSize*0.6f, crossSize*0.1f);
glVertex2f(crossSize*0.6f, crossSize*0.1f);
glVertex2f(-crossSize*0.6f, -crossSize*0.1f);
glVertex2f(crossSize*0.6f, -crossSize*0.1f);
glVertex2f(crossSize*0.6f, crossSize*0.3f);
glVertex2f(crossSize*1.0f, 0);
glVertex2f(crossSize*0.6f, -crossSize*0.3f);
glVertex2f(-crossSize*0.6f, crossSize*0.3f);
glVertex2f(-crossSize*1.0f, 0);
glVertex2f(-crossSize*0.6f, -crossSize*0.3f);
glVertex2f(-crossSize*0.1f, -crossSize*0.6f);
glVertex2f(crossSize*0.1f, -crossSize*0.6f);
glVertex2f(crossSize*0.1f, crossSize*0.6f);
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