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<PRE>
struct sched_param
{
int sched_priority;
};
</PRE>
<H3>3.4.3 struct timespec</H3>
<P>
This structure is used to pass timing information between the
NuttX and a user application:
<PRE>
struct timespec
{
time_t tv_sec; /* Seconds */
long tv_nsec; /* Nanoseconds */
};
</PRE>
<H3>3.4.4 struct mq_attr</H3>
<P>
This structure is used to communicate message queue attributes
between NuttX and a MoBY application:
<PRE>
struct mq_attr {
size_t mq_maxmsg; /* Max number of messages in queue */
size_t mq_msgsize; /* Max message size */
unsigned mq_flags; /* Queue flags */
size_t mq_curmsgs; /* Number of messages currently in queue */
};
</PRE>
<H3>3.4.5 struct sigaction</H3>
<P>
The following structure defines the action to take for given signal:
<PRE>
struct sigaction
{
union
{
void (*_sa_handler)(int);
void (*_sa_sigaction)(int, siginfo_t *, void *);
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} sa_u;
sigset_t sa_mask;
int sa_flags;
};
#define sa_handler sa_u._sa_handler
#define sa_sigaction sa_u._sa_sigaction
</PRE>
<H3>3.4.6 struct siginfo/siginfo_t</H3>
<P>
The following types is used to pass parameters to/from signal
handlers:
<PRE>
typedef struct siginfo
{
int si_signo;
int si_code;
union sigval si_value;
} siginfo_t;
</PRE>
<H3>3.4.7 union sigval</H3>
<P>
This defines the type of the struct siginfo si_value field and
is used to pass parameters with signals.
<PRE>
union sigval
{
int sival_int;
void *sival_ptr;
};
</PRE>
<H3>3.4.8 struct sigevent</H3>
<P>
The following is used to attach a signal to a message queue to
notify a task when a message is available on a queue.
<PRE>
struct sigevent
{
int sigev_signo;
union sigval sigev_value;
int sigev_notify;
};
</PRE>
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<H3>3.4.9 Watchdog Data Types</H3>
<p>
When a watchdog expires, the callback function with this
type is called:
</p>
<pre>
typedef void (*wdentry_t)(int argc, ...);
</pre>
<p>
Where argc is the number of uint32 type arguments that follow.
</p>
The arguments are passed as uint32 values.
For systems where the sizeof(pointer) < sizeof(uint32), the
following union defines the alignment of the pointer within the
uint32. For example, the SDCC MCS51 general pointer is
24-bits, but uint32 is 32-bits (of course).
</p>
<pre>
union wdparm_u
{
void *pvarg;
uint32 *dwarg;
};
typedef union wdparm_u wdparm_t;
</pre>
<p>
For most 32-bit systems, pointers and uint32 are the same size
For systems where sizeof(pointer) > sizeof(uint32), we will
have to do some redesign.
</p>