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#include "simul/table.h"
#include "simul/robot.h"
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#include "element.h"
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#include "cstdlib"
#include "time.h"
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#include "main_window.h"
#ifndef ROBOTHW
#include <QDebug>
#endif
#define PI 3.14159265358979323846264338327950
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//#include <iostream>
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#include <QPainter>
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Table* Table::_instance = NULL;
Table* Table::getMainInstance()
{
return _instance;
}
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Position getCase(unsigned int i, unsigned int j)
{
return Position(450 + i*350, j*350);
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}
Position getCaseCenter(unsigned int i, unsigned int j)
{
return Position(625 + i*350, 175 + j*350);
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}
b2AABB Table::getWorldAABB()
{
b2AABB a;
a.lowerBound.Set(0,0);
a.upperBound.Set(tableWidth, tableHeight);
Table::Table(MainWindow *mainWindow, QWidget* parent, bool isYellow) :
QWidget(parent), mainWindow(mainWindow), mHideTable(false), mDisplayRoute(false), mDisplayStrategy(true), mRemoteMod(false), mTimerAdjust(0),
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#ifdef BOX2D_2_0_1
world(getWorldAABB(),b2Vec2(0.f,0.f), false)
#else
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#endif
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{
mTime.start();
robotRoute = QImage(tableWidth, tableHeight, QImage::Format_ARGB32);
contactListenerTable = ContactListener();
world.SetContactListener(&contactListenerTable);
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dt=0;
setAutoFillBackground(true);
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QPalette p = palette();
p.setColor(QPalette::Window,QColor(Qt::darkGray));
setPalette(p);
// ####### création des robots ######
//Robot à nous
robots.push_back(new Robot(world, false, isYellow)); // une seule odometrie, il faut donc mettre ce robot en dernier (celui commandé par la strat)
//Robot adversaire
robots.push_back(new Robot(world, true, !isYellow));
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//Geometry
b2BodyDef bodyDef;
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tableBody = world.CreateBody(&bodyDef);
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#ifdef BOX2D_2_0_1
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b2PolygonDef &fixture = box;
#else
b2PolygonShape box;
b2FixtureDef fixture;
fixture.shape = &box;
#endif
fixture.friction = 0.5;
fixture.density = 0;
#ifdef BOX2D_2_0_1
#define CreateFixture CreateShape
#endif
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// bordures
box.SetAsBox(30,0, b2Vec2(0,0),0);
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tableBody->CreateFixture(&fixture);
box.SetAsBox(0,20, b2Vec2(0,0),0);
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tableBody->CreateFixture(&fixture);
box.SetAsBox(0,20, b2Vec2(30,0),0);
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tableBody->CreateFixture(&fixture);
box.SetAsBox(30,0, b2Vec2(0,20),0);
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tableBody->CreateFixture(&fixture);
// fin bordures
// plateaux blancs bords zones départ
box.SetAsBox(4,1, b2Vec2(0,0),0);
tableBody->CreateFixture(&fixture);
box.SetAsBox(4,1, b2Vec2(30,0),0);
tableBody->CreateFixture(&fixture);
box.SetAsBox(4,1, b2Vec2(0,20),0);
tableBody->CreateFixture(&fixture);
box.SetAsBox(4,1, b2Vec2(30,20),0);
tableBody->CreateFixture(&fixture);
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// gateau
b2CircleShape circle;
b2FixtureDef fixtureDef;
fixtureDef.shape = &circle;
circle.m_radius = 5.f;
circle.m_p.Set(15.,20.);
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tableBody->CreateFixture(&fixtureDef);
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// table 2014
//Foyer central
b2CircleShape foyerCentral;
b2FixtureDef fixtureDef;
fixtureDef.shape = &foyerCentral;
foyerCentral.m_radius = 1.5;
foyerCentral.m_p.Set(15.0,9.50);
tableBody->CreateFixture(&fixtureDef);
//Foyer rouge
b2CircleShape foyerRouge;
//b2FixtureDef fixtureDef;
fixtureDef.shape = &foyerRouge;
foyerRouge.m_radius = 2.5;
foyerRouge.m_p.Set(0.0,0.0);
tableBody->CreateFixture(&fixtureDef);
//Foyer jaune
b2CircleShape foyerJaune;
//b2FixtureDef fixtureDef;
fixtureDef.shape = &foyerJaune;
foyerJaune.m_radius = 2.5;
foyerJaune.m_p.Set(30.0,0.0);
tableBody->CreateFixture(&fixtureDef);
//Bloc dépose côté Jaune
box.SetAsBox(3.5,0.65, b2Vec2(7.5,19.35),0);
tableBody->CreateFixture(&fixture);
box.SetAsBox(3.5,0.85, b2Vec2(7.5,17.85),0);
tableBody->CreateFixture(&fixture);
//Bloc dépose côté Rouge
box.SetAsBox(3.5,0.65, b2Vec2(22.5,19.35),0);
tableBody->CreateFixture(&fixture);
box.SetAsBox(3.5,0.85, b2Vec2(22.5,17.85),0);
tableBody->CreateFixture(&fixture);
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// load the graphics of the game.
tableGraphics.load("../paprikaSimulateur/tabledata.xml");
tableGraphics.createSolids(tableBody);
// création des bougies :
colors[0] = QColor(0,0,255);
colors[1] = QColor(255,0,0);
colors[2] = QColor(255,0,0);
colors[3] = QColor(0,0,255);
colors[4] = QColor(255,255,255);
colors[5] = QColor(255,255,255);
colors[6] = QColor(255,255,255);
colors[7] = QColor(255,255,255);
colors[8] = QColor(255,0,0);
colors[9] = QColor(0,0,255);
colors[10] = QColor(0,0,255);
colors[11] = QColor(255,0,0);
colors[12] = QColor(0,0,255);
colors[13] = QColor(255,0,0);
colors[14] = QColor(0,0,255);
colors[15] = QColor(255,0,0);
colors[16] = QColor(0,0,255);
colors[17] = QColor(255,0,0);
colors[18] = QColor(0,0,255);
colors[19] = QColor(255,0,0);
for (int i = 0; i < 12; i++)
{
p_bougies[i] = Bougie(colors[i], QPointF(1500.f-450.f*cos((7.5+15.f*(float)(i))*PI/180.f), -2000.f+450.f*sin((7.5+15.f*(float)(i))*PI/180.f)), 40.f);
//std::cout << "Position(" << 1500.f-700.f*cos((10+7.5+15.f*(float)(i))*PI/180.f) << ", " << 2000.f-700.f*sin((10+7.5+15.f*(float)(i))*PI/180.f) << "), " << wrapAngle((7.5+15.f*(float)(i))*PI/180.f-M_PI/2) << std::endl;
}
for (int i = 12; i < 20; i++)
{
p_bougies[i] = Bougie(colors[i], QPointF(1500.f-350.f*cos((11.25+22.5f*(float)(i-12))*PI/180.f), -2000.f+350.f*sin((11.25+22.5f*(float)(i-12))*PI/180.f)), 40.f);
std::cout << "Position(" << 1500.f-700.f*cos((11.25+22.5f*(float)(i-12))*PI/180.f) << ", " << 2000.f-700.f*sin((11.25+22.5f*(float)(i-12))*PI/180.f) << "), " << wrapAngle((7.5+15.f*(float)(i))*PI/180.f-M_PI/2) << std::endl;
}
for (int i = 0; i < 12; i++)
{
p_balles[i] = Bougie(QColor(255,255,0), QPointF(1500.f-450.f*cos((7.5+15.f*(float)(i))*PI/180.f), -2000.f+450.f*sin((7.5+15.f*(float)(i))*PI/180.f)), 33.f);
}
for (int i = 12; i < 20; i++)
{
p_balles[i] = Bougie(QColor(255,255,0), QPointF(1500.f-350.f*cos((11.25+22.5f*(float)(i-12))*PI/180.f), -2000.f+350.f*sin((11.25+22.5f*(float)(i-12))*PI/180.f)), 33.f);
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}
Table::~Table()
{
for (unsigned int i = 0; i<robots.size();i++)
delete robots[i];
for (unsigned int i = 0; i<objets.size();i++)
delete objets[i];
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}
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void Table::createObjects()
{
removeAllObjects();
// ################################ Coupe 2014 ################################
#ifdef COUPE_2014
//création des feux
// côté rouge
objets.push_back(new Objet(world, Position(885.,1470.), Objet::FIREUP, PI/2, QColor(0, 0, 0)));
objets.push_back(new Objet(world, Position(915.,330.), Objet::FIREUP, 3*PI/2, QColor(0, 0, 0)));
objets.push_back(new Objet(world, Position(470.,915.), Objet::FIREUP, 0, QColor(0, 0, 0)));
objets.push_back(new Objet(world, Position(0.,1270.), Objet::FIREUP, PI/2, QColor(0, 0, 0)));
objets.push_back(new Objet(world, Position(1370.,30.), Objet::FIREUP, 0, QColor(0, 0, 0)));
//côté jaune
objets.push_back(new Objet(world, Position(2085.,1470.), Objet::FIREUP, PI/2, QColor(0, 0, 0)));
objets.push_back(new Objet(world, Position(2115.,330.), Objet::FIREUP, 3*PI/2, QColor(0, 0, 0)));
objets.push_back(new Objet(world, Position(2530.,885.), Objet::FIREUP, PI, QColor(0, 0, 0)));
objets.push_back(new Objet(world, Position(2970.,1270.), Objet::FIREUP, PI/2, QColor(0, 0, 0)));
objets.push_back(new Objet(world, Position(1630.,0.), Objet::FIREUP, PI, QColor(0, 0, 0)));
//création des TORCHes
//TORCHe rouge
objets.push_back(new Objet(world, Position(900.,900.), Objet::TORCH, 0, QColor(108, 59, 42)));
//TORCHe jaune
objets.push_back(new Objet(world, Position(2100.,900.), Objet::TORCH, 0, QColor(108, 59, 42)));
#endif
// ################################ Coupe 2013 ################################
#ifdef COUPE_2013
//Verres 2013
// côté bleu
objets.push_back(new Objet(world, Position(900.,550.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(1200.,550.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(1050.,800.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(1350.,800.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(900.,1050.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(1200.,1050.), Objet::GLASS, 0, QColor(170, 170, 170)));
// côté rouge
objets.push_back(new Objet(world, Position(2100.,550.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(1800.,550.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(1950.,800.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(1650.,800.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(2100.,1050.), Objet::GLASS, 0, QColor(170, 170, 170)));
objets.push_back(new Objet(world, Position(1800.,1050.), Objet::GLASS, 0, QColor(170, 170, 170)));
#endif
// ################################ Coupe 2015 ################################
#ifdef COUPE_2015
//Gobelets à pop-corn
objets.push_back(new Objet(world, Position(250.,1750.), Objet::CUP, 0, QColor(255, 255, 255)));
objets.push_back(new Objet(world, Position(910.,800.), Objet::CUP, 0, QColor(255, 255, 255)));
objets.push_back(new Objet(world, Position(1500.,1650.), Objet::CUP, 0, QColor(255, 255, 255)));
objets.push_back(new Objet(world, Position(2090.,800.), Objet::CUP, 0, QColor(255, 255, 255)));
objets.push_back(new Objet(world, Position(2750.,1750.), Objet::CUP, 0, QColor(255, 255, 255)));
//Pieds verts
objets.push_back(new Objet(world, Position(90.,200.), Objet::STAND, 0, QColor(252, 189, 31)));
objets.push_back(new Objet(world, Position(90.,1750.), Objet::STAND, 0, QColor(252, 189, 31)));
objets.push_back(new Objet(world, Position(90.,1850.), Objet::STAND, 0, QColor(252, 189, 31)));
objets.push_back(new Objet(world, Position(850.,100.), Objet::STAND, 0, QColor(252, 189, 31)));
objets.push_back(new Objet(world, Position(850.,200.), Objet::STAND, 0, QColor(252, 189, 31)));
objets.push_back(new Objet(world, Position(870.,1355.), Objet::STAND, 0, QColor(252, 189, 31)));
objets.push_back(new Objet(world, Position(1100.,1770.), Objet::STAND, 0, QColor(252, 189, 31)));
objets.push_back(new Objet(world, Position(1300.,1400.), Objet::STAND, 0, QColor(252, 189, 31)));
//Pieds jaunes
objets.push_back(new Objet(world, Position(2910.,200.), Objet::STAND, 0, QColor(79, 168, 51)));
objets.push_back(new Objet(world, Position(2910.,1750.), Objet::STAND, 0, QColor(79, 168, 51)));
objets.push_back(new Objet(world, Position(2910.,1850.), Objet::STAND, 0, QColor(79, 168, 51)));
objets.push_back(new Objet(world, Position(2150.,100.), Objet::STAND, 0, QColor(79, 168, 51)));
objets.push_back(new Objet(world, Position(2150.,200.), Objet::STAND, 0, QColor(79, 168, 51)));
objets.push_back(new Objet(world, Position(2130.,1355.), Objet::STAND, 0, QColor(79, 168, 51)));
objets.push_back(new Objet(world, Position(1900.,1770.), Objet::STAND, 0, QColor(79, 168, 51)));
objets.push_back(new Objet(world, Position(1700.,1400.), Objet::STAND, 0, QColor(79, 168, 51)));
#endif
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#ifdef COUPE_2016
#define SHELL_2
#ifdef SHELL_1
//Coquillages neutres
objets.push_back(new Objet(world, Position(2800.,1250.), Objet::SHELL, 0, QColor(241, 240, 234)));
objets.push_back(new Objet(world, Position(2800.,1550.), Objet::SHELL, 0, QColor(241, 240, 234)));
objets.push_back(new Objet(world, Position(1500.,1550.), Objet::SHELL, 0, QColor(241, 240, 234)));
objets.push_back(new Objet(world, Position(1500.,1850.), Objet::SHELL, 0, QColor(241, 240, 234)));
objets.push_back(new Objet(world, Position(200.,1250.), Objet::SHELL, 0, QColor(241, 240, 234)));
objets.push_back(new Objet(world, Position(200.,1550.), Objet::SHELL, 0, QColor(241, 240, 234)));
//Coquillages verts
objets.push_back(new Objet(world, Position(2100.,1450.), Objet::SHELL, 0, QColor(54, 103, 53)));
objets.push_back(new Objet(world, Position(1200.,1650.), Objet::SHELL, 0, QColor(54, 103, 53)));
//Coquillages violets
objets.push_back(new Objet(world, Position(1800.,1650.), Objet::SHELL, 0, QColor(132, 76, 130)));
objets.push_back(new Objet(world, Position(900.,1450.), Objet::SHELL, 0, QColor(132, 76, 130)));
#endif
#ifdef SHELL_2
//Coquillages neutres
objets.push_back(new Objet(world, Position(2800.,1550.), Objet::SHELL, 0, QColor(241, 240, 234)));
objets.push_back(new Objet(world, Position(1500.,1550.), Objet::SHELL, 0, QColor(241, 240, 234)));
objets.push_back(new Objet(world, Position(1500.,1850.), Objet::SHELL, 0, QColor(241, 240, 234)));
objets.push_back(new Objet(world, Position(200.,1550.), Objet::SHELL, 0, QColor(241, 240, 234)));
//Coquillages verts
objets.push_back(new Objet(world, Position(2800.,1250.), Objet::SHELL, 0, QColor(54, 103, 53)));
objets.push_back(new Objet(world, Position(2100.,1450.), Objet::SHELL, 0, QColor(54, 103, 53)));
objets.push_back(new Objet(world, Position(1800.,1650.), Objet::SHELL, 0, QColor(54, 103, 53)));
//Coquillages violets
objets.push_back(new Objet(world, Position(900.,1450.), Objet::SHELL, 0, QColor(132, 76, 130)));
objets.push_back(new Objet(world, Position(1200.,1650.), Objet::SHELL, 0, QColor(132, 76, 130)));
objets.push_back(new Objet(world, Position(200.,1250.), Objet::SHELL, 0, QColor(132, 76, 130)));
#endif
#ifdef SHELL_3
//Coquillages verts
objets.push_back(new Objet(world, Position(2300.,1250.), Objet::SHELL, 0, QColor(54, 103, 53)));
objets.push_back(new Objet(world, Position(700.,1550.), Objet::SHELL, 0, QColor(54, 103, 53)));
//Coquillages violets
objets.push_back(new Objet(world, Position(700.,1250.), Objet::SHELL, 0, QColor(132, 76, 130)));
objets.push_back(new Objet(world, Position(2300.,1550.), Objet::SHELL, 0, QColor(132, 76, 130)));
#endif
#endif
}
void Table::removeAllObjects()
{
for (unsigned int i = 0; i<objets.size();i++)
delete objets[i];
objets.clear();
}
void Table::hideTable(bool hidden)
{
mHideTable = hidden;
}
void Table::displayRoute(bool display)
{
mDisplayRoute = display;
}
void Table::displayStrategy(bool display)
{
mDisplayStrategy = display;
}
void Table::clearRoute()
{
robotRoute = QImage(tableWidth, tableHeight, QImage::Format_ARGB32);
}
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void Table::setRemoteMod(bool remote)
{
mRemoteMod = remote;
getMainRobot()->setRemoteMod(mRemoteMod);
if (mRemoteMod)
{
if (DebugWindow::getInstance()->getBluetoothWindow()->isConnected())
{
KrabiPacket p(KrabiPacket::REMOTE_MOD_SET);
DebugWindow::getInstance()->getBluetoothWindow()->send(p);
DebugWindow::getInstance()->getOdometrieWindow()->requireSync();
}
else
{
DebugWindow::getInstance()->getBluetoothWindow()->connectToDevice();
}
}
else if (DebugWindow::getInstance()->getBluetoothWindow()->isConnected())
{
KrabiPacket p(KrabiPacket::REMOTE_MOD_RESET);
//DebugWindow::getInstance()->getBluetoothWindow()->send
}
}
bool Table::isInRemoteMod()
{
return mRemoteMod;
}
float Table::getCurrentTime()
{
return mRemoteMod ? (mTime.elapsed() + mTimerAdjust) / 1000. : StrategieV2::getTimeSpent()/1000.;
}
void Table::treat(KrabiPacket &packet)
{
switch(packet.id())
{
case KrabiPacket::LOG_NORMAL:
DebugWindow::getInstance()->getBluetoothInterface()->log(packet.getString());
break;
case KrabiPacket::LOG_DEBUG:
DebugWindow::getInstance()->getBluetoothInterface()->log(packet.getString(), true);
break;
case KrabiPacket::WATCH_VARIABLE:
watch(packet);
break;
case KrabiPacket::ASSERV_RESULT:
{
uint32_t time = packet.get<uint32_t>();
float vitesseLin = packet.get<float>();
float vitesseLinE = packet.get<float>();
float linearDuty = packet.get<float>();
float vitesseAng = packet.get<float>();
float vitesseAngE = packet.get<float>();
float angularDuty = packet.get<float>();
#ifndef ROBOTHW
qDebug() << "Krabi Results" << time;
#endif
if (time == 0)
DebugWindow::getInstance()->clearPlots();
if (DebugWindow::getInstance()->getAsservWindow()->graphLinear())
{
DebugWindow::getInstance()->plot(0, "Linear Speed", vitesseLin, time);
DebugWindow::getInstance()->plot(1, "Linear Target", vitesseLinE, time);
}
if (DebugWindow::getInstance()->getAsservWindow()->graphAngular())
{
DebugWindow::getInstance()->plot(2, "Angular Speed", vitesseAng, time);
DebugWindow::getInstance()->plot(3, "Angular Target", vitesseAngE, time);
}
if (DebugWindow::getInstance()->getAsservWindow()->graphDuty())
{
DebugWindow::getInstance()->plot(6, "Linear Duty", linearDuty, time);
DebugWindow::getInstance()->plot(7, "Angular Duty", angularDuty, time);
}
break;
}
case KrabiPacket::TIME_SYNC:
{
int t = packet.get<uint16_t>();
long diff = t - (mTime.elapsed() + mTimerAdjust);
#ifndef ROBOTHW
qDebug() << "Timer sync error" << diff << "ms";
#endif
{
DebugWindow::getInstance()->clearPlots();
qDebug() << "Timer restart";
mTimerAdjust = t - mTime.elapsed();
//qDebug() << "Timer" << t << t / 1000 << t % 1000;
break;
}
default:
qDebug() << "Uncaught packet : " << packet.id() << packet.length();
break;
}
}
void Table::watch(KrabiPacket &packet)
{
uint16_t type = packet.get<uint16_t>();
switch(type)
{
case KrabiPacket::W_POSITION:
{
float x = packet.get<float>();
float y = packet.get<float>();
float ang = packet.get<float>();
PositionPlusAngle newPos = PositionPlusAngle(Position(x, y), ang);
getMainRobot()->setPos(newPos);
if (previousPosition)
DebugWindow::getInstance()->getOdometrieWindow()->addRelative(newPos.position - previousPos.position, newPos.angle - previousPos.angle);
previousPos = newPos;
previousPosition = true;
{
float l = packet.get<float>();
float a = packet.get<float>();
DebugWindow::getInstance()->plot(0, "Linear Speed", l);
DebugWindow::getInstance()->plot(1, "Angular Speed", a * 100.);
{
float l = packet.get<float>();
float a = packet.get<float>();
DebugWindow::getInstance()->plot(2, "Linear Target", l);
DebugWindow::getInstance()->plot(3, "Angular Target", a * 100.);
}
case KrabiPacket::W_PID_ANG:
{
float p = packet.get<float>();
float i = packet.get<float>();
float d = packet.get<float>();
DebugWindow::getInstance()->getAsservWindow()->settingsReceivedAngular(p, i, d);
break;
}
case KrabiPacket::W_PID_LIN:
{
float p = packet.get<float>();
float i = packet.get<float>();
float d = packet.get<float>();
DebugWindow::getInstance()->getAsservWindow()->settingsReceivedLinear(p, i, d);
break;
}
case KrabiPacket::W_ODOMETRIE:
{
float wheelsize = packet.get<float>();
float interaxis = packet.get<float>();
DebugWindow::getInstance()->getOdometrieWindow()->settingsReceived(wheelsize, interaxis);
break;
}
case KrabiPacket::W_WATCHES:
DebugWindow::getInstance()->getWatchWindow()->syncFinished(packet);
break;
case KrabiPacket::W_SHARPS:
DebugWindow::getInstance()->getSharpWindow()->syncFinished(packet);
break;
#ifndef ROBOTHW
#endif
void Table::resetTimer()
{
DebugWindow::getInstance()->clearPlots();
mTimerAdjust = -mTime.elapsed();
}
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void Table::update(int dt)
{
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this->dt = dt;
for(unsigned int i=0; i < robots.size(); i++)
robots[i]->updateForces(dt);
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// std::cout << Odometrie::odometrie->getPos().getPosition().getX() << " " << Odometrie::odometrie->getPos().getPosition().getY() << std::endl;
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/*if (dt) {
QPoint posBougie, posMarteau, tester;
for (unsigned int i = 12; i < 20; i++) {
posBougie = p_bougies[i].getPosition();
posMarteau = robots[0]->getLeftUpperHammerPos();
tester = QPoint(posBougie - posMarteau );
if (tester.manhattanLength() < 40)
p_balles[i].setColor(QColor(0,128,255));
posBougie = p_bougies[i].getPosition();
posMarteau = robots[0]->getRightUpperHammerPos();
tester = QPoint(posBougie - posMarteau );
if (tester.manhattanLength() < 40)
p_balles[i].setColor(QColor(0,128,255));
}
for (unsigned int i = 0; i < 12; i++) {
posBougie = p_bougies[i].getPosition();
posMarteau = robots[0]->getLeftLowerHammerPos();
tester = QPoint(posBougie - posMarteau );
if (tester.manhattanLength() < 40)
p_balles[i].setColor(QColor(0,128,255));
posBougie = p_bougies[i].getPosition();
posMarteau = robots[0]->getRightLowerHammerPos();
tester = QPoint(posBougie - posMarteau );
if (tester.manhattanLength() < 40)
p_balles[i].setColor(QColor(0,128,255));
}
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}*/
//route
QPainter painter(&robotRoute);
painter.setPen(QPen(Qt::red, 8, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
Position posRobot = getMainRobot()->getPos().getPosition();
painter.drawPoint(posRobot.x, posRobot.y);
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QString debugText = "Robot Position :\n";
QString sharpsChecked = "";
for (int i = 0; i < SharpSensor::END_SHARP_NAME; i++)
if (StrategieV2::getSharpsToCheck()[i])
sharpsChecked.append((!sharpsChecked.isEmpty() ? QString(", ") : QString()) + QString::number(i));
debugText += " x : " + QString::number(getMainRobot()->getPos().position.getX()) + " mm\n";
debugText += " y : " + QString::number(getMainRobot()->getPos().position.getY()) + " mm\n";
debugText += " angle : " + QString::number(getMainRobot()->getPos().getAngle()*180/M_PI) + " °\n\n";
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debugText += "Robot Speeds :\n";
debugText += " lin : " + QString::number(getMainRobot()->getVitesseLineaire()) + " \n";
debugText += " ang : " + QString::number(getMainRobot()->getVitesseAngulaire()) + " \n\n";
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debugText += "Time : " + QString::number(mRemoteMod ? (mTime.elapsed() + mTimerAdjust) / 1000. : StrategieV2::getTimeSpent()/1000.) + " s\n\n";
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debugText += "Sharps : \n " + sharpsChecked + "\n\n";
DebugWindow::getInstance()->setText(debugText);
if (!mRemoteMod)
{
DebugWindow::getInstance()->plot(0, "Linear Speed", robots[1]->getVitesseLineaire());
DebugWindow::getInstance()->plot(1, "Angular Speed", robots[1]->getVitesseAngulaire() * 100.);
}
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#ifdef BOX2D_2_0_1
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#else
world.Step((float)dt/1000., 10, 10);
world.ClearForces();
#endif
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for(unsigned int i=0; i < objets.size(); i++)
objets[i]->updatePos();
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repaint();
}
void Table::paintEvent(QPaintEvent* evt)
{
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QPainter p(this);
p.setRenderHints(QPainter::Antialiasing,true);
//p.setWindow(QRect(0,-tableHeight,tableWidth,tableHeight));
p.setWindow(QRect(0,0,tableWidth,tableHeight));
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p.setWorldMatrixEnabled(true);
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// dessine la table
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if (!mHideTable)
tableGraphics.draw(&p);
else
{
QFont font;
font.setPixelSize(24);
p.setFont(font);
p.setOpacity(1);
p.setPen(QColor(Qt::gray));
p.fillRect(QRect(0, 0, tableWidth, tableHeight), QBrush(Qt::gray));
// draw a grid
// 100 mm
p.setOpacity(0.25);
p.setPen(QColor(Qt::white));
for(int i(100); i < tableWidth; i+=100)
p.drawLine(QPoint(i, 0), QPoint(i, tableHeight));
for(int i(100); i < tableHeight; i+=100)
p.drawLine(QPoint(0, i), QPoint(tableWidth, i));
// 200 mm
p.setOpacity(0.5);
p.setPen(QColor(Qt::white));
for(int i(0); i < tableWidth; i+=200)
{
p.setPen(QColor(Qt::white));
p.drawLine(QPoint(i, 0), QPoint(i, tableHeight));
p.setPen(QColor(Qt::black));
p.drawText(QPoint(i + 16, 32), QString::number(i));
}
for(int i(0); i < tableHeight; i+=200)
{
p.setPen(QColor(Qt::white));
p.drawLine(QPoint(0, i), QPoint(tableWidth, i));
p.setPen(QColor(Qt::black));
p.drawText(QPoint(16, i), QString::number(i));
}
// 1000 mm
p.setOpacity(1);
p.setPen(QColor(Qt::black));
for(int i(1000); i < tableWidth; i+=1000)
p.drawLine(QPoint(i, 0), QPoint(i, tableHeight));
for(int i(1000); i < tableHeight; i+=1000)
p.drawLine(QPoint(0, i), QPoint(tableWidth, i));
}
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if (mDisplayRoute)
p.drawImage(0, 0, robotRoute);
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for (unsigned int i=0; i < objets.size(); i++)
objets[i]->paint(p);
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/*for(unsigned int i=0; i < 20; i++)
p_bougies[i].draw(p);
for(unsigned int i=0; i < 20; i++)
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p_balles[i].draw(p);*/
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for(unsigned int i=0; i < robots.size(); i++)
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robots[i]->paint(p,dt);
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dt = 0;
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// Dessin d'un trajet
/* PositionPlusAngle** path = CommandGoTo::path();
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p.setPen(QColor(Qt::black));
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if (path)
{
for(unsigned int i=0; i+1 < PATH_LENGTH; i++)
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p.drawLine(path[i]->position.x, -path[i]->position.y, path[i+1]->position.x, -path[i+1]->position.y);
CommandGoTo::deletePath(path);
}*/
// On dessine le graphe de la strat
{
this->getMainRobot()->paintStrategie(p);
}
/*QFont font;
font.setPixelSize(50);
p.setFont(font);
p.setOpacity(1);
p.setPen(QColor("krabicolor"));
//p.setBrush(QBrush("black"));
p.drawText( QPoint(2625,100), "Pos X : ");
p.drawText( QPoint(2800,100), QString::number(robots[1]->getPos().position.getX()));
p.drawText( QPoint(2625,200), "Pos Y : ");
p.drawText( QPoint(2800,200), QString::number(robots[1]->getPos().position.getY()));
p.drawText( QPoint(2625,300), "Angle : ");
p.drawText( QPoint(2800,300), QString::number(robots[1]->getPos().getAngle()*180/M_PI));
p.drawText( QPoint(2625,400), "Timer : ");
p.drawText( QPoint(2800,400), QString::number(StrategieV2::getTimeSpent()/1000.) + " s");
p.drawText( QPoint(2625,500), "Check Sharps: ");
QString sharpsChecked = "";
for (int i = 0; i < SharpSensor::END_SHARP_NAME; i++)
if (StrategieV2::getSharpsToCheck()[i])
sharpsChecked.append((!sharpsChecked.isEmpty() ? QString(", ") : QString()) + QString::number(i));
p.drawText( QPoint(2625,600), sharpsChecked);*/
evt->ignore();
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}
void Table::keyPressEvent(QKeyEvent* evt, bool press)
{
for(unsigned int i=0; i < robots.size(); i++)
robots[i]->keyPressEvent(evt, press);
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Sensors::getSensors()->keyPressEvent(evt,press);
void Table::mousePressEvent(QMouseEvent* evt, bool press)
{
float x = (evt->x()/900.0) * tableWidth;
float y = (evt->y()/600.0) * tableHeight;
#ifndef ROBOTH
qDebug() << "X : " << x << " - Y : " << y;
#endif
if (evt->button() == Qt::RightButton && DebugWindow::getInstance()->getAsservWindow()->clickGoto())
#ifndef ROBOTH
#endif
KrabiPacket p(KrabiPacket::RUN_GOTO);
p.add((float) x);
p.add((float) y);
p.add((float) -1.f);
DebugWindow::getInstance()->getBluetoothWindow()->send(p);
}
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Position getSideElemCenter(bool right, unsigned int elem)
{
return Position(right ? 200 : 2800, 1810 - elem*280);
}
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float Table::getDistanceToObject(Position pos)
{
float min = 1000000;
for (unsigned int i = 0 ; i < objets.size(); i++)
{
if ((objets[i]->getPosition() - pos).getNorme() < min)
min = (objets[i]->getPosition() - pos).getNorme();
}
return min;
}
void Table::removeClosestObject(Position pos)
{
int minID = -1;
float min = 1000000;
for (unsigned int i = 0 ; i < objets.size(); i++)
{
if ((objets[i]->getPosition() - pos).getNorme() < min)
{
minID = i;
min = (objets[i]->getPosition() - pos).getNorme();
}
}
if (minID > 0)
{
objets.erase(objets.begin()+minID);
}
}
Robot* Table::getMainRobot()
{
}
std::vector<Objet*> Table::findObjectsNear(Position pos, Distance searchRadius, Objet::Type type)
{
std::vector<Objet*> r;
for(std::vector<Objet*>::iterator it = objets.begin(); it != objets.end(); ++it)
{
if ((type == Objet::ANY || (*it)->getType() == type) && (*it)->isNear(pos, searchRadius))
r.push_back(*it);
}
return r;